TF2 Weapon Ideas

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A place to discuss Team Fortress 2 weapon stats, game mechanics, and come up with ideas for new weapons.

Rules:

  1. Posts must be related to classes and weapons only: No gamemode ideas or other content that is not related with weapons.

  2. Stay on the realm of tf2: No ideas that would be too overpowered or nigh impossible to implement in tf2.

  3. No NSFW posts: No nsfw posts allowed unless its innuendos for the sake of humor.

  4. No harrasment: Personal attacks are not allowed. Harsh critique is allowed to some extent, but try to keep it as civil as possible. In the same vein, try to not get offended for receiving critique for your ideas.

  5. No low effort memes: Meme posts are allowed but need to be an actual weapon with effort placed on it.

  6. No random weapon generator posts or stealing other people's weapons: low effort ideas are allowed but they must be YOUR idea only.

founded 1 week ago
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For talking about weapon ideas but also stuff that arent weapon ideas but you would like to see in TF2, like maps, new modes, cosmetics, changes to tf2, balance ideas, etc.

Basically you can talk about almost anything related to TF2.

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https://gamepro5.com/programs/tf2_weapon_card_creator/

I use it for all my creations and I think its the main thing they use in the subreddit too, give it a try its pretty easy to use!

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Post here tf2 ideas that you have but feel arent completed yet to gain feedback and advice.

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Can make entire squads of enemies take minicrits and is like a piss nuke BUT you are gonna get soaked too and have a huge chance to die as well, and you gotta get at melee range. ...and has many of the weakness of the caber.

Can also extinguish the fire of a bunch of your allies at once... but again at a cost.

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Sort of inverted Flogestinator/inverted degreaser

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Probably not worth using over the crossbow but eh I imagine it would be fun

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[BUFFED]

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Low speed but high acuracy/damage, sort of a "sniper-shotgun" but you DO have to deal with random bullet spread to keep it balance

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submitted 1 week ago* (last edited 1 week ago) by danhab99@programming.dev to c/tf2weaponideas@lemmy.zip
 
 

Basically just like the rescue ranger but instead you shoot it at enemies and it swaps your position for the enemies and the enemies for you.

The meta would basically be to play close support, pick lone enemies and teleport them to your friends or sentry. Or you could jump off a cliff and swap places with an enemy.

I could imagine this being funny on high tower or maybe harvest.

Edit: thought of a name

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This seems overpowered, and...yeah it could very well be this is a powerful effect but it becomes far more balanced when you realize enemies HAVE to take the bait and actually kill you or you need to be an effective gun spy and place enemies in a position where they cant just wait 11 seconds for you to automatically die, because if you cant get enemies to kill you or kill yourself...you automatically fail and die for real gaining NOTHING. But if you can pull it off this effectively gives you short range teleportation, mind games, instant removal of debuffs and most importantly of all 170 life. Its a win big lose big type of watch.

And then you gotta be good at pretending to actually die, lose enemies while invisible quickly and/or misdirect the enemy without relying on the fake corpse and instead take advantage of the short range teleportation which I think probably requires some skill and planning.

You have to really know how to troll, pressure and bait the enemy to take full advantage of this watch.

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