this post was submitted on 23 Aug 2024
99 points (98.1% liked)

Games

32654 readers
1546 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Absolutely bizarre that a 1st party title doesn't seem optimized for the console they're developing for. This makes me skeptical the PC version will be optimized too.

you are viewing a single comment's thread
view the rest of the comments
[–] lustyargonian@lemm.ee 3 points 3 months ago

In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn't worked on yet when they showed the game, which now looks pretty reactive. They're going to focus on sound next and performance last, and when they said 30 it seemed like "bare minimum is solid 30". Given the feedback, there's a chance they'll try to incorporate 60 fps now.

While it's a design decision, UE is also a bit more scalable generally, assuming it's not all reliant on lumen, nanite and vsm.

Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn't need 60 is dismissive to a large audience of gamers who don't like the trade-off of frames over image quality.