this post was submitted on 07 Sep 2024
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Yeah, I can't believe how hard targeting other consoles is for basically no reason. I love this Godot page that accurately showcases the difference:
https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
Who at these console companies think that making it hard to develop software for them is beneficial? It's not like the SDK APIs are actually technologically interesting in any way (maybe some early consoles were, the last "interesting" hardware is probably the PS2). Even if the APIs were open source (the signatures, not the implementation) every console has DRM to prevent running unsigned games, so it wouldn't allow people to distribute games outside of the console marker's control (other than modded systems).
So to develop for the Steam Deck:
To develop for Switch (or any other locked-down console):
What it could be (after you register with Nintendo to get access to the SDK download):
All they need to do is grant an open source license on the API headers. All the rest is done for them and magically they have more games on their platform.