this post was submitted on 26 Sep 2024
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This is going to be one of those "Ubisoft investigates Ubisoft and found that Ubisoft did nothing wrong at Ubisoft"-situations, isn't it?

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[–] slazer2au@lemmy.world 63 points 3 days ago (3 children)

Clearly what they need is more management layers and SCRUM masters to streamline the game creation process.

[–] pinpin@sh.itjust.works 20 points 3 days ago (1 children)

And of course, the preferred way is to do it at the office, 5 days a week.

[–] slazer2au@lemmy.world 8 points 3 days ago (1 children)

How else do we foster a sense of team if all the devs are not in the office 5 days a week?

[–] Janovich@lemmy.world 8 points 3 days ago (1 children)

Also to promote a sense of community and close cooperation we’re moving to an open office plan. (I.e. packed in like sardines to glorified picnic tables with hot seating and noise everywhere.)

[–] intensely_human@lemm.ee -2 points 2 days ago

We will be installing clackball tables every 20 feet

[–] 100@fedia.io 21 points 3 days ago

and a dozen more external contractors will def make their games better

[–] Kit@lemmy.blahaj.zone 20 points 3 days ago (1 children)

Don't forget AGILE. That should solve all of their problems, right?

[–] DudeDudenson@lemmings.world 15 points 3 days ago

They're going lean so they're firing half their workforce so the rest can produce more work. Don't worry though middle management is safe