For #2, there isn't anything stopping a separate auth system not through GitHub. Really just needs someone to own the implementation. See https://github.com/rust-lang/crates.io/issues/326#issuecomment-216662599 for past discussion surrounding this.
Anders429
I'm right there with you. I've been using Rust for years. If anything, Rust has increased my ability to iterate and refactor.
Same quote of the week as last week?
What the heck is this paywalled article doing here? That's some reddit-level shit.
I was originally introduced to the idea by this RustConf 2018 keynote: https://kyren.github.io/2018/09/14/rustconf-talk.html. It's rather dense though.
I did find this random article that outlines just the concept of generational indices pretty concisely: https://lucassardois.medium.com/generational-indices-guide-8e3c5f7fd594
If you want to go one step further, a lot of game development uses a generational index, where the index is both a value and a generation, allowing you to know whether the index you currently have stored references an object that has already been destroyed and replaced by another object. Basically every ECS framework I've ever seen uses this pattern.
Don't worry, I misread it the exact same way
That quote of the week is hilarious
Anyone know the motivation behind this change? I feel like it's weird, I kinda liked having the logo.
I sincerely doubt Rust would ever add something like this.
Felt similar when a girl I was seeing in college dragged me to Ant Man. Afterward, the entire group of people we went with were raving about how good it was,am and I was left wondering if we all saw the same movie.
I don't think that necessarily holds true for OSS. The average user with no development experience wanting to use an open source project doesn't mean it will always develop faster.