Wouldn't you argue that putting hard restrictions would have the benefit of shrinkjng your recruitment team? To be clear, I'm coming from an extremely anecdotal point of view, but to me it seems like tech is full of imposters jumping from job to job, playing up their experience. Recruiters cannot spot these people, because they know all the jargon despite having none of the skills. This is why these technical interviews exist, but now those are even being gamed by people by studying leetcode. I'd be really curious what a high quality tech recruiter does vs the average.
KRAW
We do require a BS in computer science
The only scenarios where I'd think I wouldn't require one are
- I want cheaper labor
- I am really desperate to fill a position
- The skills I need in a candidate are incredibly niche, thus I want to widen the applicant pool.
#1 and #2 are indicative of other problems in your company. I get that you can be a good dev without a degree, but from an employer perspective, it seems like an easy way to save time and money on hiring. I am convinced that a lot of money is wasted on recruiters who throw everyone under the sun into the hiring process just so they can justify their existence.
Tbh, this is the first non-From soulslike I have been interested in. Love the gameplay format, but if you're gonna knock it off, at least give of a bit more of a unique flair to make it stand out. There are so many FromSoft soulslikes there really isn't much room for games that try to emulate it too closely, imo.
It's not even that. Most previews/reviews say it isn't even really a platformer.
I've had similar issues, but with a 7800XT and only with variable refresh rate enabled. Don't know if that is caused by the same thing though
I find it funny he thought the resource collection was poorly done. Sure, it's a bit immersion breaking, but getting off the ship to walk over to a resource and hold down a key to collect a resource sounds tedious. I think the problem with some modern games is that they choose immersion over keeping players in the core gameplay loop, and this is an instance where it is nice to see a developer (maybe unintentionally) choose the latter. However I do agree that boarding the ship being limited to a cutscene is disappointing. That was a missed opportunity to expand the core gameplay in an engaging way.
The only practical purpose of such a cluster is educational purposes. Clusters as a whole are only useful for academics and researchers, so once you get into clusters using old hardware you're essentially only building the cluster for the sake of the challenge.
I'm someone that uses sway because I really like to keep my workflow as keyboard driven as possible. However, I do not necessarily need the minimalism of sway and sometimes miss the more polished experience of a full DE. Are there ways to configure Plasma to give me a sway-like keyboard-driven flow while still getting some of the other benefits of Plasma?
TBH the solution is to salt the pesto less and salt your toppings more, probably by just adding finishing salt after cooking the pizza. Also consider using a nonfresh mozzarella, which generally has more flavor. While the creaminess of fresh is nice, I find it to be way too bland most of the time.
This problem is the exact reason why I stick to pepperoni and banana peppers. They are inherently flavorful and salty.
The tech layoffs are not related to industry replacing those jobs with AI. Tech overhired and now they are adjusting. Simple as that.
Awesome, so Japanese settings will soon be oversaturated in games. We already got Sekiro, Ghost of Tsushima (and will presumably get a sequel), and whatever that other Monster Hunter style game was. We will also be getting an Assassin's Creed in Japan. Sounds like Santa Monica doesn't know what to do so they are following trends. Really don't think Kratos belongs in Japan.