nnullzz

joined 1 year ago
[–] nnullzz@lemmy.world 14 points 1 day ago

Yes correct. But I’m more pointing that that saying “only a cat 4” comes across like if it was a weak storm that did all the damage. It was about 15mph shy of being the highest rating.

[–] nnullzz@lemmy.world 24 points 1 day ago* (last edited 1 day ago) (5 children)

“Only” a cat 4? It was one step away from the highest rating of 5..

[–] nnullzz@lemmy.world 9 points 3 days ago (2 children)

If you found the Optimal Tip-to-Tip efficiency it’s doable.

[–] nnullzz@lemmy.world 4 points 5 days ago (2 children)

It’s… not? Thought it was a google maps reference of a design they want to implement in the game.

[–] nnullzz@lemmy.world 4 points 5 days ago

Praying for Armageddon is a really good documentary about this very thing.

[–] nnullzz@lemmy.world 6 points 5 days ago (9 children)

What’s the biggest hurdle with moving there?

[–] nnullzz@lemmy.world 1 points 1 week ago (1 children)

I got started with some YT tuts on getting it setup and have been running it for the past day. I’m starting by cloning my main Pro Tools template into Reaper and so far… holy shit.

I can honestly say that I’ve slept on this DAW and understand why it has the following and support it does. I can make it my DAW. I have the chance to work on a new project with it today so let’s see how that goes.

[–] nnullzz@lemmy.world 5 points 1 week ago (1 children)

Seconded. Been using it since early summer and it’s been great having instant access to bias and credibility data. Its also been nice to be able to easily read other perspectives on the same topic.

[–] nnullzz@lemmy.world 5 points 1 week ago

Satoshi is an anagram of Trumps full name.

[–] nnullzz@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

I believe Ardour is FOSS. I know a couple Linux guys that use it religiously and seem to have good results.

[–] nnullzz@lemmy.world 2 points 1 week ago

This is pretty much my same preferences too. I’ll always need Pro Tools because of my mixing clients tracking in PT and wanting to keep everything there. I use Ableton for production, live looping, and experimental stuff using it together with TouchDesigner.

[–] nnullzz@lemmy.world 1 points 1 week ago

I think that big goofy ass hat throws the perspective off.

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submitted 2 weeks ago* (last edited 2 weeks ago) by nnullzz@lemmy.world to c/musicproduction@sh.itjust.works
 

I don’t think there’s a way to do a proper poll so if you don’t see your DAW mentioned in a top level comment, make the comment to the post. If it’s already listed, maybe just upvote it? That way we can get a representation of what DAWs are more among subscribers here.

I’m curious just because it’s always neat to hear what people use and how, but also to see how possible tuts or techniques can be explained in a way more people will understand. Or provide a variety of examples for various DAWs.

EDIT: Actually, I don’t know the best way to list the ones I use without making a few comments to this post. I’ll just upvote them if I see them listed.

 

This is a simple technique that creates a beautiful spread on acoustic guitar. It requires a few things first:

  • Acoustic guitar recorded on two tracks.
    • One track with a mic capturing the neck. I like to use a small diaphragm condenser.
    • Another track with a mic capturing the body. I usually go large diaphragm condenser.
    • (or go with some other XY/stereo mic config)
  • Two aux channels with a reverb. One aux panned hard left the other panned hard right.

Usually when guitars are mic’d with two mics like this, in the mix you pan them hard left and right. Like body left, neck right.

The trick here is that for the guitar track you pan left, send a bit to the reverb aux panned right. For the track panned right, send to the left reverb aux. What happens is that the reverb will fill the opposing sides and creates a super spacious and wide sound unlike just sending both guitar tracks to one aux. You can get an even better effect if the reverbs each have a slightly different setting. That’s all dependent on the sound you’re going for though.

That’s it! I hope the explanation is not too confusing. If so please let me know so I can clarify any questions. Give it a try!

 

I’m working on an indie game that deals with Space Sciences. I’m nearby a well-known university for aerospace and space sciences and could use some guidance from people that know the subject well. The university’s faculty directory helped me find potential contacts but I’m not too sure on the proper etiquette for contacting them.

Do I just contact a few of them individually to their uni emails? Do I contact their provided phone numbers? Do I reach out to the Department Head and ask for their guidance? Is payment usually expected for an initial conversation like this?

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