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r/startrek: The Next Generation

Star Trek news and discussion. No slash fic...

Maybe a little slash fic.


New to Star Trek and wondering where to start?


Rules

1 Be constructiveAll posts/comments must be thoughtful and balanced.


2 Be welcomingIt is important that everyone from newbies to OG Trekkers feel welcome, no matter their gender, sexual orientation, religion or race.


3 Be truthfulAll posts/comments must be factually accurate and verifiable. We are not a place for gossip, rumors, or manipulative or misleading content.


4 Be niceIf a polite way cannot be found to phrase what it is you want to say, don't say anything at all. Insulting or disparaging remarks about any human being are expressly not allowed.


5 SpoilersUtilize the spoiler system for any and all spoilers relating to the most recently-aired episodes, as well as previews for upcoming episodes. There is no formal spoiler protection for episodes/films after they have been available for approximately one week.


6 Keep on-topicAll submissions must be directly about the Star Trek franchise (the shows, movies, books etc.). Off-topic discussions are welcome at c/quarks.


7 MetaQuestions and concerns about moderator actions should be brought forward via DM.


Upcoming Episodes

Date Episode Title
11-21 LD 5x06 "Of Gods and Angles"
11-28 LD 5x07 "Fully Dilated"
12-05 LD 5x08 "Upper Decks"
12-12 LD 5x09 "Fissue Quest"
12-19 LD 5x10 "The New Next Generation"

Episode Discussion Archive


In Production

Strange New Worlds (2025)

Section 31 (2025-01-24)

Starfleet Academy (TBA)

In Development

Untitled comedy series


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founded 1 year ago
MODERATORS
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I wasn't even aware of Lemmy when I wrote this. I only joined yesterday, but not for the intent of promoting my pieces. I don't monetize them, so there's that. Aside from book work, this is one of the longest pieces I've ever written, and I write about a range of subjects. I hope you all like it :)

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To the Trill with the license to thrill, happy 60th birthday!

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His birth father died when Brent was less than a year old, so he took his adopted father's name "Mintz" from 1955-1975 before finally reverting back to "Spiner."

AFAIK Spiner wasn't actually a photographer as he claimed, but a stage actor living in NYC at the time. Twelve years after the above appearance, he moved to LA and began playing a recurring character on Night Court, "Bob Wheeler," as well as other roles.

This game show is definitely showing its age, and I do find it amusing that they used not just such an ordinary-looking host, but one who also looked about ready for the retirement home. But he does in fact do a fine job I think, and the show itself has a very interesting premise, one in which a panel must try to pick between two imposters and a genuine person.

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submitted 1 year ago* (last edited 1 year ago) by Corgana@startrek.website to c/startrek@startrek.website
 
 

My friends and I recently challenged each other to list our top five starship classes and were surprised by how different our opinions were despite being generally in agreement with what we like about the various series.

Personally it was hard for me to make a definitive "top five" but here are some I rank highly in no particular order:

  • TOS-era constitution
  • Refit constitution
  • Discovery-era Bird of Prey (OG is good too obv but I love the HR Geiger-esque weirdness)
  • D'Kora class Ferengi ship
  • ~~Not canon, but~~ I love the original "Long-boi" Discovery design. It gives off some very cool art-deco retro-futurism vibes. Not very classically "trek" but I love it nonetheless!

I am curious to see what c/StarTrek thinks!

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Came across a collection of cards from the early 90's and this card was in there. Looked at the back and noticed that the text was misprinted! Anyone have an idea of a potential value on this??

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Lucas made such a mess of the original Star Wars movies with his changes over the years that I'm sure a lot of people are probably sour in general on the idea of unnecessarily changing anything in a remaster.

But what about minor production errors that don't have any impact on the plot?

Modern productions like Lower Decks are usually extremely careful to use contextually-correct sounds and effects. But shows produced before the age of Web 2.0 weren't always so diligent.

I have DS9 in mind, specifically. We see the technology of numerous species in DS9 on a recurring basis, each with their own unique audio/visual cues that the viewers come to readily identify.

But due to what I can only imagine were production errors, things don't always sound like they should.

Does it make a difference to the story that the comms on the Defiant sometimes use the Terok Nor paging sound? No.

Does it drive a nerd up the wall with how jarring it is? You betcha.

So while we ~~decide what color we want our unicorns to be~~ eagerly await the DS9 remaster, what are your thoughts on correcting minor production issues along the way?

Do you lean strongly on either side?

If you're for minor corrections, where do you draw the line?

Would you like to suggest touching grass if something so minor even bothers someone?

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In regards to Dr M'Benga killing the diplomat?

I supposed this is two questions, whether a federation doctor should have been written to have killed a person as well as how Captain Pike / Starfleet should handle it in Season 3.

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Happy Birthday to the legend that is Whoopi Goldberg @startrek #startreknextgeneration

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More than meets the eye in this episode

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Back in late September, WizKids shipped their Disco themed board game based on the four mirror universe episodes of season one, striking while the iron is room temperature. I, of course, purchased this game as soon as it was available to me, and yesterday evening I got the opportunity to play it for the first time when I brought it along to family game night, much to the scepticism and jeers of my sisters.

So, let's talk about it!

(Probably worth noting that we did play it after two games of Wingspan, and it would be difficult for most board games to compare to that)
 

Concept:

As mentioned, the game largely inspired by the episodes, "Despite Yourself", "The Wolf Inside", "Vaulting Ambition", and "What's Past is Prologue", from season one of Disco. Players take on the role of either the characters of the Discovery, or their mirror universe counterparts aboard the Charon. It's an asymmetric game where each side has different abilities, limitations and goals. The Starfleet characters need to zip around the board to complete three missions, while the Terran Empire wants to successfully infiltrate the Discovery three times.

It plays two to four players in teams of up to two. For this game, I played as the Starfleet side, with my opponents being paired together as team Terran Empire.
 

Components

• Everything here seems decent enough. There were no obvious production flaws in the copy of the game that I own.

• The standees for the various ships you move around the board, specifically for the Discovery and the Charon are both dark images on a dark background, so you kinda lose the image of the ship, and instead just have an oddly shaped red or blue bit of cardboard.

• Maybe I'm getting old, but the text on a lot of the components seems a little small.

• Personally I'm not a huge fan when licensed games just use stills from the show/movie/comic/whatever as game art, but I get why they do it. It's cheaper, and has immediate familiarity with fans of the thing, who is likely whom you're trying to sell the game to. Still, it seems lazy.

• This is a hugely nit-picky of me, but players can collect resources which can be spent to enhance actions or complete missions for the Starfleet side. Those resources are dilithium, intel, and tritanium. If you're going to have a "Star Trek: Discovery" themed game, why not go all in and have one of the resources be fungal spores? Cowardly. Anyways, the little bits of plastic you collect to represent those resources are fine.
 

Rules

• This is where my biggest issue with the game is. Some of the rules are not particularly clear, and some are outright missing. Basically things would come up, and I would have to patch in a rule based on what I felt made the most sense in the moment.

• The the most egregious issue is the Threat cards. These come up for both players, and there is a section in the rule book on them, but it's too vague. The cards are divided into three sections, though one of those is only a small circle in the upper right corner. The rules are more clear on how the Starfleet players interact with the cards, but what specifically the Terran players are supposed to do is basically guess work. Even the initial brief description of the Threat cards only mentions the Discovery. What's needed here is a diagram in the rules with a specific breakdown of each section of the card and what circumstances they're supposed to be used in.

• Similarly, a better designed rules document would have breakdowns of the other cards. Most of them seemed fairly straight forward, but I could see where someone could struggle. For example, the Command cards have a circle in the upper left corner with a number in them that is their "Resolve" value, which is used when bidding on Challenges. While it's called out in the rules that's what the number is, I think it would be easy to overlook for someone learning the game, if for no other reason than that there are a lot of different mechanics here that make up the whole.
 

Gameplay

• So, I think there's a lot of neat mechanics here, which is why I was interested in this game beyond just the Trek aspect.

• Players control characters from the show. Starfleet has: Saru, Burnham, Stamets, Detmer, and Tilly. The Empire has: Georgiou, Lorca, Killy, Landry, and Stamets. Each character has a unique ability which can only be used once per game. Some of the abilities feel fairly powerful, but I'm not sure how well balanced they are. Each player chooses a single character, or in a three player game, the side with only one chooses two, and has to play two hands. I do think the game could be more interesting and a better representation of the show if all characters were in play.

• The board is made up of a number of hexagons tiles which are placed semi randomly and can be moved or rotated by certain effects available to the characters. Each side of each hexagon connects it to other points in paths that make up the mycelial network that the Discovery is able to travel along. These paths can be looping around or lead to dead ends. And the Discovery players are able to rotate any of the tiles on their turn. By contrast, the Charon and the other two Terran Empire ships controlled by the Mirror Universe player move from one hexagon to the next in a pretty straight forward fashion. My only quibble here is that the Discovery usually isn't able to move very far because it needs to stop at Nodes along the network, and that means that they're mostly limited to moving one tile at a time.

• The board has two sections representing the interior of each ship divided into five different locations, and what I really like here is that characters can jump from one ship to the other provided both are on the same tile, and mess with them by stealing resources or doing damage. You can also capture the opposing characters and briefly confine them to your bridge/agony booth.

• A stumbling block for me was the action economy, which can make turns feel pretty ineffectual. During a turn you draw cards up to your hand of three, move your character from one place on the ship to another if you choose, perform the action associated with that ship space, and then clean-up which only applies if a specific type of card is used during the turn. Things that qualifies as actions include rotating a network tile, or collecting resources, or moving one of your support ships for the Terran player. You can play cards in your hand as a free action, but you don't always have cards that are going to be applicable, and then they feel like a dead hand, waiting for the opportunity where they're useful to come up. Frequently I would take my turn and afterwards be like, "I guess that's all I can do." On the plus side, turns do seem to be pretty quick because of it, but it would be nice if say, moving the ship counted as a free action.
 

Conclusion

I asked one of my sisters for her impressions while writing this, and her reply was, "I don't think the rules are super clear. I'd play it again now that we understand what you're supposed to do, and I think it's a pretty neat concept despite all the Treksplaining, but it was definitely frustrating trying to figure it out."

I think there's a decent game here, and that it replicates the scenario we see in the show very well, but with the rules document not covering some pretty essential bits of information, there's no way I could recommend it to anyone. Especially not someone who is maybe a huge fan of "Discovery" but a casual board game player. I'll almost certainly play it again, but it's not about to become a staple of my weekly friend group board game night, or the occasional family board games nights.

Components: 9/10
Rules: 2/10
Gameplay: 7/10
Overall: 6/10

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Radical leftist commune

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I've been watching the various Star Trek shows for a while now, and while not finished I saw most of them, I believe. And I cannot shake off the feeling that the messages given by these shows, especially (and almost exclusively) recent ones are pushing horrible morals that most people seem to not care about.

Slavery

I posted before, in the middle of my watching of Enterprise, that the show was supporting slavery because of the Cogenitor episode. Many comments disagreed, some even saying that they don't remember anything supporting slavery at all in the show. That was before I watched more. The show contains a full episode that is just about showing that:

  • Sex slaves are not only acceptable, they're "sexy" and cool and negotiating with slavers is a good thing

  • Sex trafficking of individuals groomed since they are born into being sex slaves is the fault of the victims for "seducing" men ???

How is this show not fine with human trafficking at this point? Is all that you need to avoid controversy, to paint the slaves in green? I still cannot comprehend the lack of reaction on this show. Add to that the frequent crimes of war by Archer and you have a nice cocktail of humanity's finest horror.

Section 31

This is also something that seems absurd to me. When it first appeared, it was already a gestapo/kgb-like group that ignores the concept of democracy, laws, and justice - in other words a horrible group - but its existence as a starfleet element was blurry. But with modern shows, they keep on bringing it back, and directly saying that it is supported by starfleet, and a good thing, or at least a necessary one.

The thing is that what made starfleet supposedly admirable was, if not every single individual's morals, the morality of their concept, their laws, their structure. Having section 31 be condoned by starfleet transforms starfleet from "utopian future of humanity" (which it was supposed to be) to "dictatorship that pretends to be a democracy but supports crimes of war and above-the-law groups". In other words, it destroys the concept of starfleet.

Discriminations, sexism, and other shitty ideas, morals and behaviours

Now this one is maybe more blurry and subjective, but it is scattered all across, nonstop.

Let's start chronologically

DS9

For this show, the constant misogyny is nothing hard to see. But they still went out of their way to put some nasty things here and there.

The episode with Quark "becoming" a woman was interesting. Quark discovers a different point of view, gains insight and empathy, that's nice! Until the end of the episode directly says "no nevermind, he was like that because of hormones, and was just an overly emotional woman because of that". Because after all, women are hysterical, right? .

Other than that, we have the toxic relationship between Keiko and O'Brian, the toxic relationship between Dax and Worf, the toxic relationship between Odo and Kira, the toxic relationship between Sisco and his wife, Jake who constantly shows that when a teen boy is targeted by pedophiles, the teen is both responsible for it, and liking it (one second, I need to throw up in a corner), etc.

And of course there is the rest, between Cisco crimes against humanity, Bashir (that's all I'll say, nothing else needed), and the weird pro-religious message that doesn't make sense.

Enterprise

We already talked about their view of child/human trafficking which I think gives the tone of the show.

But of course that's not enough, so let's put some sexual scenes about the women in particular, rape scenes with TPol because who doesn't like rape culture, Malcolm "PoS" Reed talking like a creep about "bums", Reed and Tucker with their "haha lol, these alien women are ugly because you can't tell if they are women or not" and other toxic masculinity scenes, etc. Oh and I almost forgot about the sex scene between teen siblings that serve no other purpose than to show teens having incestuous sex.

Picard

What do we have here, more weird sibling sexual scenes, people getting manipulated mentally and sexually to extract information, murderers who get away with it because betraying the federation and killing innocents is fine if you're a scenario character (reminds me of something else...AhemelnorAhem)...

Oh, and I almost forgot the amazing scene with a white Picard in his white British empire colonist outfit, going on the planet of the tan refugees who hate the federation, kicks everything around and tries to show that he's the boss. I guess this show regrets colonies too, huh.

Discovery

Now I didn't finish this one yet, and it's hard.

We have klingons that start off as a weird racist stereotype of africans seen by colonialists from a century ago: black skin, tribal armors, weird "foreign" language that the show intentionally refuses to translate through the UT, and when they speak english it's with a strong guttural accent. And they're barbaric, scary cannibals who fight with sticks and knives, and are a bunch of disorganised tribes, with weird magic rituals that allow them to do weird brainwashing. I'm almost surprised they don't carry voodoo dolls while dancing around a bonfire. The fact that people describe this show as "woke" is funny to me.

We have very explicit rape and gore torture scenes, for what purpose, I don't know.

We have people forgiven of murder because it wasn't their mind, but then it is and everyone is fine with it.

And then there's more section 31 shit.

There's also the vision of asylum in this show that basically says "we grant asylum whenever we want, not based on the situation but on personal preferences", with Georgiou granting asylum despite the prime directive, and then Pike refusing asylum because of it. It's surprising that starfleet would allow that, but at least it's not Archer-level, sending people to death then blaming the ones who tried to help them.

SNW

As far as I remember, nothing as bad as the rest here. The take on eugenics and "augmented" individuals is really absurd though, showing starfleet hating on Una is fine because her species is augmented (like the denobulans who are in starfleet though, no?), but the stupid security officer who has DNA augmentations from a crazy evil dictator engineered to be violent and crazy, is allowed without any issue.

All of them

One thing that I struggle understanding is the constant of racist stereotypes. They're everywhere, because all the shows use them to define their characters.

Keiko wants to eat her traditional food in a kimono, Georgiou wears a big kimono-like dress that would barely fit in a Mulan movie, Elnor is a ridiculous samurai-ninja with the fitting outfit, etc. As if in hundreds of years, after earth is united and mixed with hundreds of alien species, "cultures" would not evolve and mix but instead go back to being very split apart and caricatural.

P.S.

I'm not saying that the shows are shit, but that I am worried about the lack of discussions concerning all those subjects. Star Trek is supposed to be progressive and show a better version of humanity, one that evolved and grew, and yet morals seem to not be a consideration of the shows anymore.

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The First 45 Years of Star Trek

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