Tacos. (lemmy.world)
Park rules (lemmy.world)
Diet goals (lemmy.world)
submitted 32 minutes ago by Thorny_Insight@lemm.ee to c/pics@lemmy.world

Canon EOS 550D / T2i

Tamron 17 - 50mm f/2.8

Very nuanced issue (lemmy.eco.br)
submitted 1 hour ago by helena@lemmy.eco.br to c/memes@hexbear.net
Holding a grudge (lemmy.world)
submitted 58 minutes ago by MicroWave@lemmy.world to c/world@lemmy.world

When consulted by EL PAÍS, activists, members of the Federal Police and local journalists confirm that it’s impossible to enter or leave Frontera Comalapa or Chicomuselo

When consulted by EL PAÍS, activists, members of the Federal Police and local journalists confirm that it’s impossible to enter or leave Frontera Comalapa or Chicomuselo, two municipalities in the state of Chiapas. They also point out that moving around has become extremely difficult in recent months, as violence and clashes in both municipalities have worsened. Last Monday, a confrontation in the area between the Sinaloa Cartel and the Jalisco New Generation Cartel (CJNG) left 11 people dead.

“At least since 2021, the residents of these towns [have been kept] as hostages. The people we’ve been able to speak with tell us that these criminal structures control their electricity, telecommunications and even their food, because by having key access roads closed, businesses are running out of supplies,” explains Dora Roblero, director of the Fray Bartolomé de las Casas Human Rights Center, known in the region as Frayba. “The Aurrera supermarket in Frontera Comalapa closed because it could no longer get access to food. Therefore, the population has to look for another place to find groceries. [This search for food] has to be done when the roads are open… and this only happens when the criminal groups decide to do so,” she adds.

submitted 34 minutes ago by MicroWave@lemmy.world to c/news@lemmy.world

A helicopter carrying Iranian President Ebrahim Raisi suffered a “hard landing” on Sunday, Iranian state media reported, without immediately elaborating. 

Raisi was traveling in Iran’s East Azerbaijan province. State TV said the incident happened near Jolfa, a city on the border with the nation of Azerbaijan, some 600 kilometers (375 miles) northwest of the Iranian capital, Tehran.

Traveling with Raisi were Iran’s Foreign Minister Hossein Amirabdollahian, the governor of Iran’s East Azerbaijan province and other officials, the state-run IRNA news agency reported. One local government official used the word “crash” to describe the incident, but he acknowledged to an Iranian newspaper that he had yet to reach the site himself. 

Neither IRNA nor state TV offered any information on Raisi’s condition.

Do Not Resist (sopuli.xyz)

There is little research on the political views of those behind the onslaught of abuse. Some surveys show that Republican officeholders are more likely to report being targeted, often from members of their own party. Research does show, however, that recent acts of political violence are more likely to be carried out by perpetrators aligned with right-wing causes and beliefs.

submitted 28 minutes ago by pathief@lemmy.world to c/boardgames@feddit.de

As soon as this game launched on Kickstarter, I backed it. I had discussed before with my friends that I would love for a good way to play Slay the Spire cooperatively. Yes, there are mods for the videogame which introduce co-op, but you're playing a multiplayer solitaire game. You aren't really interacting that much. The boardgame implements co-op in a really nice, interactive and meaningful way.

Context and bias

I think it's important to put a big disclaimer that I am heavily biased towards this game. I love the Slay the Spire videogame, I beat A20 with every character and have more than 500 hours playtime. I was extremely hyped to play the boardgame.

These initial thoughts were gathered from a single play in Ascension 0 (no heart), all players were experienced StS gamers (A20 with at least 1 character) and each act took around 2 hours). Yeah, we played the game for more than 6h :P


First impressions score: 9/10


  • It really feels like Slay the Spire

  • Basically zero downtime

  • Upkeep is very low

  • Randomness is VERY WELL implemented

  • Really fun

  • The box is very nice, included insert is just ok but gets the job done


  • It takes like 2 hours for experienced players to play a single act, I can't imagine how long it would take for first timers

  • Sleeving/Unsleeving cards to upgrade them is not great

  • Sleeves are included, but they're very low quality

  • The character miniatures are very low quality

The game loop

Slay the Spire is a deck builder game. You start with a very basic and weak deck of cards. Throughout the game you will acquire new cards, upgrade them, get relics, potions and hopefully remove a few of your basic cards. The goal of the game is to move through map and eventually defeat the final boss.

You start the game at the base of the map, where you'll fight some basic monsters. After beating the encounter you can navigate to one the 3 randomly generated map paths, whatever one you feel better suits your team needs.

Each player has a designated row and a monster (and possibly its minions) will be spawned in from of each player.

At the start of your turn you draw 5 cards and set your mana to 3. Each of your initial cards have a mana cost from 0 to 2 and you can play them however you like. There is no turn order, players can play or coordinate their actions as they please. Your attack cards can attack any monster, regardless of their row. Your defense cards usually target yourself, though some allow you to support your friends. After every player has player their cards, every remaining card is discarded and now the monsters will have their turn.

The monster turn is usually very simple, they just attack the player in front of them and it's done. The players can draw 5 cards and play again. If a player dies, it's game over. Otherwise, the game continues until all monsters are defeated.

Each monster awards a set of rewards to the player in front of them. Typically you get some coins and a new card. You reveal 3 new cards and you can add one of them to your deck. The new cards are generally better than your starter ones but you can choose to skip it altogether. You can also get potions (a 1 time effect) and relics (passive effects throughout the entire run).

After beating the initial encounter, you select one the map branches and move up. There are several types of encounters: shop, random events, regular monsters, elite monsters... It's cool to decide how to move up thoughout the map considering your current status. Low on health? Lets try to target a resting spot. Doing great? Lets kick some elite ass. Eventually you'll reach the boss and hopefully your deck is now strong enough to beat it.

Differences from the videogame
  • Most stuff works exactly like the videogame

  • Damage has been heavily re-scaled so the math is very easy. Each attack deals 1 damage, for instance. It was never hard to figure out how much damage you were going to deal or take.

  • Several cards, potions and relics have been changed to reduce complexity and upkeep.

  • Nothing ticks down at end of turn. Poison never ticks down, for instance. You don't lose focus at end of turn. Upkeep is minimal.

  • Vulnerable works a bit differently. Your next attack deals double damage against a vulnerable foe, then you remove one vulnerable "token". If you applied 2x vulnerable, then your next 2 attacks deal double damage.

  • Weak means you deal 1 less damage on your next attack.

  • Defect (3rd character) orb order doesn't matter, you can evoke any orb you want. You can also target anything you want, it's not random.

  • Dark orbs deal 3 damage + 1 damage for each power in play, to avoid upkeep


Every randomness in the game is performed with a die roll. At the start of the turn you roll a die and every random effect for that round (your turn + monster turn) uses that die roll. You don't roll the die for every single effect. You roll once and apply it to everything.

Things that interact with the die:

  • Some relics perform automatically on a die roll (eg: deal 4 damage when 4 is rolled)

  • Some monster attack depends on the die roll (eg: monster might attack on roll 1-3 and buff up on roll 4-6)

  • Some cards do different things depending on the die roll

The thing I like about this is that it's very low maintenance, you just roll the die once per round and you know exactly what is going to happen for the entire round. This is not something like "I'm going to attack, roll the die aaaaaand... I missed". At the start of the turn you know exactly how everything is going to pan out. I love that.

First impressions

Boardgames based on videogames are usually awful. I don't think I have ever enjoyed a boardgame adaptation. They're usually very fiddle, with tremendous amount of book keeping and upkeep effects. I was very hyped with Slay the Spire but also very concerned that this would be the case. The videogame takes care of a ton of stuff for you. I don't want to keep track of my dark orbs or to apply double damage after 10 attacks. That's just not fun to track.

I'm happy to say that Slay the Spire, the boardgame is amazing. I think the designer paid a tremendous amount of respect to videogame, it really does feel like Slay the Spire. All the monsters, their attacks, the relics, everything works like videogame. It does a really good job at making you feel at home. However, the designer also spent a tremendous amount of effort to reduce how much stuff you need to keep track off. Upkeep was usually just dealing poison damage and orb damage, that's it. No tickdowns, no doubling, no keeping track of attacks, claws or cards used.

The cooperative aspect of the game is very nice. You can really cooperate and complement your friend's turns. It's fun to coordinate which monster to kill first and managing everyone's defense. The game makes a good job at creating tension, especially in the act 2. You have that feeling you have no chance but then actually pull it off with minimal losses. And most importantly: it really does feel like a team effort. It doesn't feel solitaire.

Each act took us 2 hours but it didn't feel like 2 hours. The game felt fast paced. Since turns are simultaneous, the downtime between turns was basically non-existent. The monster's turns are VERY fast so you're back to the action really quickly.

So why is this game not instantly a 10/10? My biggest issue with the game is actually its length. 2+ hours per act is a lot. The game tells you that you can play a single act and also provides a way to start immediately from the second or third act, which is great. However, a full run is going to take you 6+ hours. Personally I don't really like to start/finish a run in the middle of the game, I'll have to get used to it.

Final thoughts

If you love the Slay the Spire videogame and are looking for a similar co-operative experience, this is an absolute no-brainer. Get this game. You need it in your life. I'm really glad I backed it and plan to continue enjoying it with friends.

I'm not big on playing boardgames solo and I honestly see no point on getting this game if you're just going to play solo. The videogame is probably 10x cheaper and you can play an entire run under 1 hour. I would just play the videogame, to be honest.

What if you've never played Slay the Spire? Honestly that's a tough one. I think a big part of the experience is that this feels pretty much like the videogame. While there are some progression aspects in the form of card unlocks and increased difficulties, there isn't much to look forward to. Maybe a game like Aeon's End, which has a campaign like feeling and a story would be something you'll enjoy more. I don't know. Your millage may vary and I'd love to hear the thoughts from someone who had no idea what Slay the Spire was!

submitted 52 minutes ago by person___man@lemmy.world to c/antiwork@lemmy.ml
submitted 25 minutes ago by BrikoX@lemmy.zip to c/technology@lemmy.zip

Tech experts hope new term for carelessly automated AI webpages and images can illuminate its damaging impact


Canon EOS 550D / T2i

Tamron 17 - 50mm f/2.8

Owl Stretches (lemmy.world)

Photos by Harold Wilion

One of my favorite shots of owls is their stretches. This is the wings over head stretch, and the other popular one, which I will post another day of him, is the one wing stretch.

Owls can literally "sleep" all day. It's more like a half sleep as they periodically open their eyes, do a little preening and the like, but basically remain in the same state of semi-sleep as I do until a couple hours after my morning coffee. When nap time is over, they go through the ritual of waking. They become very aware by opening their eyes wider, preening, stretching, pooping, and many times, coughing up a pellet. The actual stretch only lasts a few seconds, so it's much tougher to get a decent stretching shot than the normal shot of them sitting on a limb. Also, this usually happens when it is nearing dusk and often in deep woods, so one has to carefully balance shutter speed to stop the fluid motion of the stretch (unless you get a shot at one of the split seconds he stops moving), and ISO. In this instance my shutter was 1/100 and 6400. Many of my shots of this sequence had motion blur. I could have had more usable frames had bumped my to 1/200 and my to 12,500, but then there is the potential for more detail robbing noise than would like. So, if I spot an owl in the woods, if I deem the owl to be unstressed by my presence and know the owl to be tolerant of people like this one, I may stand or sit there for hours to capture those few seconds. I don't know why I find it so easy to sit in the woods for hours doing nothing, waiting for a shot, whereas God forbid get behind a car only going 5 miles above the speed limit, or a long line at the supermarket.

I find it fascinating that it takes them so long to go from sleep to finally flying off in a normal situation, whereas they of course have the ability to just fly at a moment's notice if a perceived predator should come into the picture.

submitted 54 minutes ago* (last edited 52 minutes ago) by MicroWave@lemmy.world to c/world@lemmy.world

A helicopter carrying Iranian President Ebrahim Raisi suffered a “hard landing” on Sunday, Iranian state television reported, without immediately elaborating.

Raisi was traveling in Iran’s East Azerbaijan province. State TV said the incident happened near Jolfa, a city on the border with the nation of Azerbaijan, some 600 kilometers (375 miles) northwest of the Iranian capital, Tehran.

Rescuers were attempting to reach the site, state TV said, but had been hampered by poor weather condition in the area. There had been heavy rain reported with some wind.

submitted 1 hour ago* (last edited 1 hour ago) by Confidant6198@lemmy.ml to c/comics@lemmy.ml
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