Here's how I ran a Cyberpunk RED night market. My goals:
- Give some stuff for the players to do.
- Add a few plot hooks, so I have stuff for upcoming sessions.
- Make a shopping session interesting.
I was going to run the full Salted Legacy one-shot adapted by Sparky_McDibbon, but my world is almost animal free, so having cybernetically enhanced monkeys running around would have been inconsistent. Also, my players don't care if there isn't a direct path to a payoff.
Instead:
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A Biotechnica Exec NPC that the crew rescued on a previous run was at the Market. He needed to steal some silkworms from Madame Kulp's shop, and offered the crew 400 eddies to do it. Biotechnica wants them, because Madame Kulp has engineered them to do something special. This is a hook for the current session.
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An NPC who is trying to prevent workers from getting violent at a nearby waste processing facility was seen talking to someone (an exec at the org she's in). This is a clue for an ongoing arc.
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One of the PCs saw an enemy (a stagehand that ruined his gear), which introduced a new arc.
The crew is pretty violent, so they knocked out a worker at Madame Kulp's shop and searched it, finding nothing. Because Madame Kulp (and her silkworms) are helping set up Night Market Games.
The players made their way to the games. It was a set of three competitions. Each competition is a set of skill checks. A player that loses one competition cannot continue to the next.
- An insult competition (stolen from a D&D5e resource). The rules were pretty simple:
- NPC rolls a skill, and then insults the PC.
- The PC uses that roll as a DV, choses "an appropriate skill" for an insult and makes an Opposed Skill Check against that value.
- A character wins the competition when they get two consecutive successes, or beats the other by 5 or more.
- The NPC roll was 1d10+1d6+1. That was much too low. In retrospect, it probably should have been 1d10+2d6+1. I was hoping to lose 25% of my PCs during this round, but instead lost 0.
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Three rounds of the Pepper Challenge. The DVs were too high, and only one of my players thought to ~~cheat~~ use Complementary Skill Checks, so I ended up losing 75% of the crew during this round. I think next time, I'd explicitly ask the players "what are you doing to improve your odds?"
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Hide and Seek to find the silkworm. The player had to succeed on a DV 12 Stealth to hide a silkworm to sneak away. This was kind of boring, since it's just one check, but 75% of the players had failed out by this point, so that was probably for the best.
Mixed between those, players were able to do some shopping.
How do you run Night Markets or shopping trips? It's generally something I try to avoid, since it can turn into boring grinds that don't contribute to my plot arc, but I enjoyed these sessions.