sirblastalot

joined 2 years ago
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rpg
[–] sirblastalot@ttrpg.network 2 points 17 hours ago

I only recall seeing the hallway bunks in Lower Decks, and I think that was intended as a joke.

[–] sirblastalot@ttrpg.network 2 points 18 hours ago (1 children)

What is a "domain game"?

[–] sirblastalot@ttrpg.network 3 points 2 days ago (1 children)

I don't think "reasoning" is the right perspective to examine Picard's comment from. He's not making a debate point, Picard is politely telling Ralph that he's acting like an assclown and that it WILL stop.

[–] sirblastalot@ttrpg.network 1 points 5 days ago

Sometimes restrictions breed creativity, though.

[–] sirblastalot@ttrpg.network 0 points 1 week ago (1 children)

The DM can not metagame, definitionally

[–] sirblastalot@ttrpg.network 7 points 4 weeks ago

The secret to writing (or playing) characters that are smarter than you are is that you can take your time coming up with what they do. Maybe in-game your character has a razor wit and would have a snappy comeback for any situation. Out of game you've got a list of pre-prepared retorts you can bust out as needed.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

It may be less impartial than a book with no financial connection to its subject.

[–] sirblastalot@ttrpg.network 2 points 1 month ago (1 children)

I don't know where this 1982 reference point is coming from. This is a history book about a game series, not a reprint of an 80s game. If you walk into a book store and pick a history book off a shelf, even a well researched, nice, hardcover, it's like $20-25.

[–] sirblastalot@ttrpg.network 1 points 1 month ago (5 children)

It's a little sus that it's published by the same company that owns Traveller now. That said, I think $7 is not a lot of money for a book you're interested in. $60 for the physical is outrageous though.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

Stick with Star Wars, they have nice, safe-for-work Jizz Music.

[–] sirblastalot@ttrpg.network 4 points 1 month ago

There's also Star Trek Voyager: Elite Force where they get transported to a ship graveyard.

[–] sirblastalot@ttrpg.network 1 points 1 month ago

Blast off and nuke the site from orbit, it's the only way to be sure.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

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submitted 10 months ago* (last edited 10 months ago) by sirblastalot@ttrpg.network to c/rpg@ttrpg.network
 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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