Soulframe

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dormi.zone community for the newly announced Free-to-play MMORPG, Soulframe. Developed by Digital Extremes, best known for developing Warframe.

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Time: 12:00 PM - 1:00 PM Host: Sarah Asselin

Guests: Steve Sinclair, Geoff Crookes, Rosa Lee, Scott McGregor, George Spanos, Penny Shannon

Take heed, Envoys — several key members of the Soulframe development team gather and take center stage for our inaugural Soulframe Devstream!

Watch live at https://www.twitch.tv/warframe.

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submitted 1 year ago* (last edited 1 year ago) by HKayn@dormi.zone to c/soulframe@dormi.zone
 
 

It began as song, pitched sweet and solemn. And they that heard 'came hollow, fallen...

Welcome Envoys! Whether you've just heard of this all-new IP or are already deciphering its secrets, we hope this post serves to answer all questions you might have about Soulframe.

Expect this post to be continually updated as new details are revealed.

What is Soulframe?

Soulframe is a free-to-play open world action hybrid-MMORPG developed by Digital Extremes, best known for Warframe.
Soulframe focuses on themes of nature, restoration and exploration, inspired by works such as Princess Mononoke and The NeverEnding Story.

After you create and customize your very own Envoy, you will explore open hub worlds and procedurally generated cave networks and crevasses, be it on foot or on a mount. Soulframe's cooperative player-vs-environment gameplay will feature slowly paced and melee-focused combat. You will join your soul with those of the omen beasts inhabiting the world, granting you amazing abilities.

What is the plot of Soulframe?

Most of what is currently known about the world and plot of Soulframe is speculative, taken from cryptic hints and poems released by Digital Extremes. Below is a short paraphrased summary:

The earth has been subdued by the Ode and its industries originating from castles floating high up in the sky, bleeding the surface dry of resources to the point of angering nature itself. You, an envoy, have been cast out from that society, returning to the earth's surface and reconnecting with the spirits of nature, harnessing the souls of its omen beasts to drive back the invading force.

In case you are already familiar with Warframe: Soulframe is not set in the same universe, but you can expect to see some tie-ins.

How can I play Soulframe?

As of right now, you can reserve your Envoy title by visiting the homepage of Soulframe at https://soulframe.com and solving a small puzzle. A list of playable platforms has not been revealed yet, but it's very likely you'll be able to play Soulframe on PC.

Digital Extremes is interested in letting you get your hands on Soulframe as soon as possible. It has been stated that Digital Extremes die-hards will get to play a closed alpha version of Soulframe in 2023, as they are looking to gather feedback on development from the established Warframe playerbase.

Where can I learn more about Soulframe?

See here for a discussion on the first Soulframe-related stream, where additional technical and lore details have been revealed.

In case you already know Warframe for its devstreams: none of those are planned for a bit (as of 2022-08-22). Instead we will be getting "little featurettes" and other development updates where we will have the opportunity to provide feedback.

You can join our comfy community at !soulframe@dormi.zone and also follow the official Soulframe channels on YouTube, Instagram and Twitter. There you can expect regular updates on development as the team moves forward.

More information on Soulframe will be posted here on !soulframe@dormi.zone as it is revealed. Expect this post to be updated regularly.

I'd like to thank several members of the Play Soulframe Discord, who helped me gather a good part of this information!

So listen well, Envoys of shame, and bear their souls within your frame.

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Soulframe Devstream #2 (www.twitch.tv)
submitted 3 weeks ago* (last edited 3 weeks ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

https://www.youtube.com/live/mXdBCVpEnN4?t=620s

Envoys!

The wait is nearly over - Soulframe’s second Devstream arrives Friday October 25th, at 1 pm ET!

Join the Developers for a deeper dive into Soulframe Preludes and hear the team's plans for 2024.

We’ll feature a live Q/A segment during the stream - please propose your questions in this thread!

See you at twitch.tv/playsoulframe on October 25th at 1 pm ET! ** We’re having a [DE]ouble Feature live-streaming day!

Soulframe Devstream 2: 1pm ET - 2pm ET Warframe Devstream 182: 2pm ET - 3pm ET

https://forums.soulframe.com/topic/122-coming-soon-soulframe-devstream-2/

*Stolen from Celphalon_Zelgius

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Envoys!

The wait is nearly over - Soulframe’s second Devstream arrives Friday October 25th, at 1 pm ET!

Join the Developers for a deeper dive into Soulframe Preludes and hear the team's plans for 2024.

We’ll feature a live Q/A segment during the stream - please propose your questions in this thread!

See you at twitch.tv/playsoulframe on October 25th at 1 pm ET!

** We’re having a [DE]ouble Feature live-streaming day!

Soulframe Devstream 2: 1pm ET - 2pm ET Warframe Devstream 182: 2pm ET - 3pm ET

They are collecting questions on the official Soulframe Forums for anyone that wants to ask something about Soulframe.

https://forums.soulframe.com/topic/122-coming-soon-soulframe-devstream-2/

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Similar format to Warframe's Dev Shorts, just some insight into what's currently going on in preludes. Not sure how frequently they're planning on making these, but probably less frequent than Dev Shorts. (The 4 just refers to the current version of preludes, not that there have been 4 of these filmed previously.)

0:00 - Intro
0:40 - Things coming to Preludes 4
2:25 - Another armor set being added
2:55 - Idols
3:55 - Teasing WIP enemies and working on enemy diversity
4:54 - Q&A Questions asked by players currently in Preludes
5:24 - Will any progression from preludes carry over?"
6:33 - Will drop rates be transparent?
7:15 - Any unusual weapons planned?
7:59 - Movement/parkour system?
10:05 - Fashion/customization
11:39 - How much are the devs lurking in chat to collect feedback?

The game is currently in pre-alpha so things mentioned might not be present in the final game or be very different in their final state.

2000 invites typically go out every Wednesday by email if you've registered your Envoy Title. People have mentioned that the email has sometimes been sent to spam, so it might be worth checking there occasionally.

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submitted 7 months ago* (last edited 7 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

A collection of cosmetics/weapons currently in game and some flavor text. Some of this content has spoilers and placeholder content (i.e. abilities and descriptions). Things are currently pre-pre-pre-alpha so here's a peek at what's currently in game but may be changed/reworked or might not make it to the final release.

Starter WeaponsStarter Weapons
Starter Weapons

Non-Starter Weapons (Obtained after quest/farming)Non Starter
Non Starter

Tempest Armor Set (Starter)Tempest
Tempest Armor Set
*There is a second starter armor set which only recently became available, will have to update this later to show it.

Fenn Armor Set (Obtained through farming)Fenn
Fenn Jotar Armor Set

Garren Set (Quest)Garren
Garren Armor Set

Pacts (Two Starter and one Quest)
Pacts
All Pacts
Garren Description
Garren Description

Pact Abilities (Two Starter Pacts and Quest Pact)
Ode
Ode
Fey
Fey
Garren
Garren

Slightly NSFW

Underwear for anyone that likes running around in a souls game without armor (NSFW)Links instead of embedded images, I've had issues where apps weren't working correctly with spoiler tags and don't want to have something slightly nsfw embedded.

Underwear and item description.
Shirtless

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submitted 8 months ago* (last edited 8 months ago) by HKayn@dormi.zone to c/soulframe@dormi.zone
 
 

Where ‘yond the veil did I chance to see you, A little minnow in the claire...

Join us live from PAX East today at 3 p.m. ET for Warfame’s Devstream 178 and a Soulframe update from ‘yond the veil: https://twitch.tv/warframe

This stream will feature both Warframe and Soulframe! To discuss any Warframe segments, please head over here.

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submitted 8 months ago* (last edited 8 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

Map without Labels

spoiler

Map with Labels

spoiler

Secondary Map without Labels

::: spoiler spoiler

:::

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Hi Envoys! An update is coming this week for the Preludes build. Soulframe Preludes 1.1 will usher in an array of additions, changes, and fixes. We will also be sending out more invite emails! We thank you all for your continued patience as this world comes to life.

Invites require you have registered your Envoy Title at https://www.soulframe.com/.

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submitted 10 months ago* (last edited 10 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

Screenshots showing some of the in-game areas present in https://www.soulframe.com/en/media
*None of the images here are spoilers if you've already seen the gameplay trailer.

Imgur album with everything shown here and some slight variations (same scenes which may have slightly better/worse lighting/camera placement). Mostly here as a fallback for any mobile apps that have issues viewing embeds/links behind spoiler tags.

Tree Overhanging Path
https://i.imgur.com/uIn9Ny0.jpg

Dead End Room
https://i.imgur.com/jzpbZul.jpg

Dead End Room looking back
https://i.imgur.com/9ObYAC0.jpg

Central Dungeon
https://imgur.com/1Bdqrv4.jpg

Fawn
https://i.imgur.com/yGYGvtx.jpg

Sleeping next to Animals
https://i.imgur.com/4Jtb3n4.jpg

Some random extras

Avakot

https://i.imgur.com/NswcEh9.jpg

Load Screen
https://i.imgur.com/cUgR91X.jpg

Launcher Art
https://i.imgur.com/KCmBjVk.jpg

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submitted 10 months ago* (last edited 10 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

More Q&A, bug hunting and coding

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Steve playing the Soulframe Preludes, some random Q&A and showing off environment.

Some spoilers, although this is considered pre-alpha so not sure how different the final version of this will be.

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[Spoiler] Sunrise (dormi.zone)
submitted 10 months ago* (last edited 10 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

So it seems that people participating in the Soulframe preludes testing is able to share screenshots. I'll try to keep anything posted as generic and non-spoilery as possible, and provide clear descriptions of what the screenshot will contain. (generic landscapes, no UI, npcs or anything shown beyond the demo shown at Tennocon.)

For anyone that does want to see more, there is a preludes-screenshot channel on the official Soulframe Discord.
*Does contain some mild spoilers (Equipment/NPCs/Areas not shown off in the demo)

spoiler

Imgur Link incase mobile apps have any issues loading embedded images

This is a bit of a test post to make sure embedded images are hidden correctly, and I'll change to links only if anyone notices spoilers not hiding images correctly.

Also, just a warning that some future posts may contain mild spoilers (i.e. weapons/armor not shown in the Tennocon demo but have been posted in the public discord). Posts will have a clear description highlighting the possible spoiler so that you can choose to view an image or avoid it.

Currently only screenshots and discussions can be shared.

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submitted 11 months ago* (last edited 11 months ago) by Dystopia@dormi.zone to c/soulframe@dormi.zone
 
 

DE has started sending out emails to some people who have registered accounts for Soulframe already, and are also doing small giveaways on the Soulframe Discord channel.
Check your emails incase you were part of the first batch of giveaways, the Discord giveaways seem to pretty frequent but much fewer given out.

*I think it's limited to PC only so far.

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Yes, you can pet the dog in Soulframe.

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cross-posted from: https://dormi.zone/post/575334

James Schmalz - founder of Digital Extremes, today announced his intention to step down as CEO of the company. Chief Creative Officer and 24-year studio veteran Steve Sinclair will assume CEO duties effective immediately. James will remain on the board of directors, contributing insight and guidance. The moves take place as the Canadian studio prepares to celebrate 30 years of operation.

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submitted 1 year ago* (last edited 1 year ago) by HKayn@dormi.zone to c/soulframe@dormi.zone
 
 

Thanks to Kliuqard for compiling DE responses in a recent Soulframe Discord Q&A!

Source: https://www.reddit.com/r/PlaySoulframe/comments/16usj3y/soulframe_discord_qa_recap/

What is the Alca's Eye launch incentive?

Steve: The Alca's Eye is a Sword Customization/Upgrade. Specifically, the the little sphere thing embedded inside.

Can I still receive the Alca's Eye as a future console player?

Yes.

Crumbguzzler

The team debated pretty hard to include it in the presentation as a Devstream nod.

Will Soulframe stop my parents from fighting?

Steve: Soulframe will fix your sadness, and make your parents love each other again.

Who gets priority to the pre-pre-pre-Alpha?

The earlier you sign up, the faster you'll get in. If you're one of the first to solve the puzzle when Soulframe was first showcased, you'll almost definitely get in!

Is Soulframe Crossplatform/Crossplay/Crossave? Free-to-play?

Steve: Yes, but the Preludes/Alpha era will be limited to PC due to certification constraints. The game is also indeed Free-to-play.

Can we customize? How customizable?

Your Envoy is customizable! Steve describes customization akin to Baldur's Gate 3. Steve hopes to build up from what gets started. "Himbo" randomizer for Rebb.

Optimization?

The Preludes Alpha phase will unfortunately be a little heavy on your setups. Things will get better eventually.

Easter Eggs

This was touched upon earlier, but there are hopes and plans for Easter Eggs in the game. An example of this is referring to the Soulframe universe as "Tau" in development. Here's another easter egg:
Concept art of a character named Grynne

How large of a pool will Soulframe Preludes start with later this year/early next year?

Steve: Probably just "hundreds" to start and then scale up.

Who's composing the music?

The same composers you know well from Warframe such as Keith Power and George Spanos are in involved in Soulframe's OST. Music is stated to be especially important here as they matter in gameplay.

Music Inspiration?

George: We're definitely taking inspiration from all different places - especially old folk songs. We really want to bring in different vibes from different types of music and mix them together to create something unique as we build it out.

Sound Design?

George: We use a lot of the same techniques [as Warframe] but we are approaching the sound design from a more organic perspective vs. sci-fi. So we are also recording a lot of custom sounds for Soulframe.

Animation Tech

There's new animation tech Steve called Motion Matching. It's a pretty big leap for the team. It's pretty similar to the system used in The Last of Us 2 and For Honor, and they're hoping to bring it to Warframe once the kinks are worked out.

Are there going to be Raid or Raid-like Encounters in the game?

Steve: I hope so in future - we will def have dungeons runs like that yes

More Q&A? On a monthly basis?

Steve: HMMM this is a good idea

How will lore be presented? Is it persistently accessible?

Steve: Yes - so your Envoy will have their personal Journal that records their experiences with the Lore

Will Soulframe's Devstreams diverge from Warframe's?

Yes. Currently they are fairly closely knitted, but once Soulframe is on its legs will Soulframe be more independent with its news.

Lighting Upgrades?

The lighting tech that was made for Soulframe has already made its way into Warframe's TennoCon 2023 demo.

What's the player retention plan?

Steve: That's the trick isn't it? We will be doing new fables (quests), new pacts (Omen animal bonds). and growing personal and global stories.

Hammer? Mace? Crossbow? Bow? Cannons?

Yes.

Do you think the slower pacer of the game is more inviting to the controller playstyle?

Steve: I think so, yes. We are definitely thinking of a slower pace this time.

Founders Program?

Steve: Yes we expect to do so, but for now we want to make sure our ideas and prototypes are good before we get there.
(Editor Note: Keystone/Amazing Eternals shipped a founder's pack too soon before it was scrapped, so the weariness is warranted)

FOV and Camera customization?

Steve: Yes, but be sure to hold our feet to the fire when we mess that up.

Will Soulframe have a Crafting process like Warframe?

Steve anticipates this will behave differently in Soulframe.

Will Alca's Eye remain exclusive?

Up in the air. "FOMO hurts", Steve says.

How is open-world multiplayer going to function? Will it be similar to Warframe where you only get instanced with players after you load into a dungeon, or will we be able to see and interact with other players everywhere?

Steve: This is going to be more hybrid where you can see souls of nearby Envoys and then group up a bit more organically (this is a goal mind you).

What is the audience for Soulframe?

Steve: Hard to say just yet, but we want to try a different pace of game and one focused on nature and romanticism. The lore and story is a large driving factor to this.

Inspirations?

In terms of media, Elden Ring is a lesser inspiration. The biggest of them all is Princess Mononoke. Culturally, they want to cast a wide net. Celtic is among one of them, but they don't want to overdo it.

Return of the Steve Streams?

Steve: Cat's out of the bag so... hope to start here and there.

Clan System?

Steve: You got it, yes. On a related note, social hubs are also coming.

Captura/Photo Mode?

Steve: Very very likely (when, not if).

Will monetization be similar to Warframe?

"Yes", but things are too early to be definite.

Can you name your newfound Companions?

Not in the pre-pre-pre-Alpha, but eventually.

Sprint-as-default?

It's being tested at the moment.

Squad Size?

The squad size is expected to be low at around 3 or 4. If and when raids come around, it'll be a little higher.

Is that Sword-throw an ability or a feature?

It seems to be a feature of melee weapons you wield in the game.

Day/Night Cycles?

Steve: Yes, and Weather.

Difficulty?

Steve: Easy then.. harder.

Fishing?

Steve: Probably makes sense in context - BUT - with our themes we may piss off an Omen Fish animal god and get in trouble.

Can you return to the Nightfold (Orbiter-style area) whenever?

Steve: In the preludes build, anytime you want.

Nightfold customization?

Geoff: In a very different way...

Is the Pact system similar to Warframe's mod system?

Steve: Similar, but not a copy yes.

Release Window?

The roadmap for Soulframe is still a long ways away. We'll just have to wait for things to get clearer with time.

Will there be a creator program?

Yes, similar to Warframe.

Will your choices matter?

Steve: We're going to try!

Companions?

Steve: Expect so, you saw the wolf here and there, yes.

Secrets?

Steve: Yes, we love that kind of hidden stuff. I miss it too.

PvP?

Steve: Our focus is coop and exploration and the more methodical paced gameplay first - but dueling would be fun at some point.

What is the world size?

Steve: The open world will be (eventually) large - for Preludes its just a bit of an island that's connected with procedural dungeons (like the Dermak undercity in the demo).

Are environments destructible?

Yes, a fair bit. Stuff like doors, traps, containers will be destructible. Larger stuff like trees will not.

Will Soulframe have its own servers?

Yes. As for dedicated servers, it's a possibility.

Will the Alphas and beyond be private?

Steve: For those that do join us in the preludes all we're gonna do is watermark in the lower corner a bit - but current we don't have any plans to forbid sharing. This may change based on reception.

Will Soulframe Combat look like Duviri combat?

Geoff: It's a brand new system.

What animals can you pact with?

The team is looking to be fairly inclusive with Pact options, including more unusual such as bugs.

Any Sc-fi?

Geoff: The Ode is where we will sneak some Sci-fi into our fantasy.

The Soulframe Team's Narrative/Story Internal Documents from Steve:

  • Most Fables (quests) will be told as players discover them, in arbitrary order.

  • Except - for the opening, a high-fidelity story threading players through the setting and themselves.

  • As we grow the game, try to avoid deeply nesting stories to support more non-linearity.

  • For example, we may encounter a sly witch who demands a golden apple from a far-flung mountaintop and respond, "You mean this one?"

  • Avoid thinking of fables as major or minor. They may vary in scope. They may indicate outcomes or values to allow prioritization but avoid second-class stories.

  • Include an element of the soul as an anchor. E.g., In service of the Ode, Lady Deora has lost her soul, represented by her child form that we absorb and later return to her.

  • From a broken item for kintsugi to introducing new systems, always pair stories with gameplay. Entwine the fable's theme with the gameplay outcomes.

  • Hit our themes: romanticism, archeology, and the soul. The Ode have made the world forget itself, its values, its culture, its responsibilities. Our raison d'être is to remind them.

  • We are not grimdark… but there are often high stakes and drama. More Bluth than Elden Ring, but even Bambi starts with a bang.

  • Human characters ought to be redeemable. Not every twist needs betrayal. Not every man is self-serving. Villains should not be killed but redeemed. In a world where souls persist, death is not a last act of justice. Reconciliation and reform are. Think of LOTR.

  • Animals should have prominent roles in our fables. Modernity has made us believe that animals are apart from us in emotion and intelligence, but that is a human lens. In Soulframe, all creatures have the capacity for feeling, for joy, for suffering.

  • Love and romance options for the player do exist, and romantic encounters are possible, though presented suggestively, not explicitly.

  • Stories with happy endings, with lightness and tenderness, can be just as essential and mature as grim tales of cruelty and existential crisis. Avoid modern cynicism.

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The musical piece that played during the Soulframe demo at TennoCon has been uploaded to YouTube.

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