this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] redeven@lemmy.world 74 points 7 months ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).