[-] Carighan@lemmy.world 13 points 20 hours ago

Religion doesn't belong

That one is enough, IMO. It's an archaic concept we really don't need any more. (Note: That's not me saying we don't need belief or belief systems. We don't need religion.)

[-] Carighan@lemmy.world 5 points 21 hours ago

It's almost as if someone could have learned something from the fact that NASA struggled hard without institutionalized deviation whenever their budget was constrained and they were pushed for results.

Also, it's almost as if there's a reason no good government should let any corporation go un-controlled. Ever.

[-] Carighan@lemmy.world 3 points 21 hours ago

Question: If you had to design a bridge, and you did, and it was built, and then you noticed it sways in the wind, would you tear it down?

And if you answer yes: This is normal. Bridges are designed with a certain level of flex in mind, and they have redundancies to allow for this. Too much is a problem of course, but a certain amount is normal and budgeted for.

And it's similar here: The helium leaks were not planned to be there, but there's a certain redundancy in the system which means that a certain level of helium leakage is not an issue.

[-] Carighan@lemmy.world 34 points 1 day ago

Also the strip stops midway through as Waterfall was an invented thing just for a paper. And during your UP work you actually had the customer put in that input and hence it was like in this cartoon strip.

4
[-] Carighan@lemmy.world 6 points 2 days ago

I'm doing my part! 💪

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submitted 2 days ago by Carighan@lemmy.world to c/til@lemmy.world

From the pdf:

After the Sun, the closest star to us is a small Red Dwarf star, Proxima Centauri. It is too faint to be seen without using a sizeable telescope. It is 4.24 light years away, so in our model, which is 1:1 billion scale, it is 40,140 kilometres away. This is approximately the distance around the circumference of the world from Melbourne to Melbourne.

That's extremely nerdy, I love it.

[-] Carighan@lemmy.world 13 points 2 days ago

Yeah, I decided to nope out after the beginning, too. Seen too much shit in the one year I volunteered at the hospital, don't need a reminder of those. What the fuck...

[-] Carighan@lemmy.world 9 points 3 days ago

I'm not disagreeing, although I will say that as I have aged, I started to prefer either of:

  • Turn-based
  • Real-time-with-pause (granted, this is mostly RPGs)
  • Pre-submitted concurrent turns (ala Frozen Synapse)

I don't know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I "solved the puzzle", basically.

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Patch 7.0 Notes (Preliminary) (na.finalfantasyxiv.com)
submitted 3 days ago by Carighan@lemmy.world to c/games@lemmy.world

Pre-order access is scheduled to go live at 09:00 UTC on the 28th with the full release following at ~09:00 UTC on the 2nd.

[-] Carighan@lemmy.world 10 points 3 days ago

Because it keeps being crossposted everywhere. Sadly.

[-] Carighan@lemmy.world 12 points 3 days ago

Thank you for beating me to mention this.

K-cups are really amazinlgy bad. And it's not like there aren't much better solutions available. Philips has those fully bio-degradable pads, a local store now sells a type of coffee maker that uses just the coffee powder in balls where the outer shell is compressed grounds that is cracked open to get to the powder inside.

But no, Keurig and their fucking oceans of plastic waste.

[-] Carighan@lemmy.world 23 points 3 days ago* (last edited 3 days ago)

I live in one of Germany's largest cities, and while this is high, it's not outrageously high.

I guess to me what sticks out the most is the expected 20% surcharge for "tips" (that get collected by the bosses indirectly anyways as they just underpay their slaves enough to make up for the tips they're getting). That's not normal here. You tip for good service, if you pay in cash you also tip to round usually, and you tip if there's some other outstandingly positive thing about it. I really hate how in the US it's become so expected to tip, while also having fuck all protection for the delivery drivers, who ought to get a wage where tips are a bonus, not an expectation. It's just a delivery fee at this point, let's be honest.

Although I will also say that since I live basically next door to a Dominos, I always pick up, which is ~25%-30% cheaper than delivery. Plus no delivery charge, but that's based on distance I imagine.

[-] Carighan@lemmy.world 23 points 4 days ago

And the hounding if you don't get a Bambu. Somehow "Bambu printing" and "3D printing" seem to be two different things now, given the cult-like fervor.

190
submitted 1 week ago by Carighan@lemmy.world to c/games@lemmy.world

I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

125
submitted 3 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it'd be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it's super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard's staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it'll come out now.

7

Main link is to the EU site, also got:

The results are remarkable, lighting looks worlds better than before.

53
submitted 4 weeks ago by Carighan@lemmy.world to c/games@lemmy.world

Game Information

Game Title: Capes

Platforms:

  • PC (May 30, 2024)

Trailer:

Developer: Spitfire Interactive

Publisher: Daedalic Entertainment

Review Aggregator:

OpenCritic - 77 average - 75% recommended - 16 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 7 / 10

Capes is a good enough game, but lacks the necessary distinction to go up, up and away.


Checkpoint Gaming - Charlie Kelly - 8 / 10

If Capes' biggest crime is that it isn't the most original game and that its fights require more thought than some might like, then I'd call Spitfire Interactive's debut a hearty success. Within its deep tactics gameplay is plenty of exciting and creative party DNA to tool around with. It even has a surprisingly refreshing tone and take on the superhero genre that is the most authentic I've seen in a while. So why not go save the world? I promise a super duper good time awaits.


GAMES.CH - Steffen Haubner - German - 82%

Sending your own superhero into the race is a brave move and, at least in terms of play, it really works here. There's plenty of scope to come up with your own solutions, and figuring out the best strategy makes the hours fly by. The fact that the ambitious story is not supported by a corresponding character design is regrettable, but in view of the undeniable gameplay qualities it is easy to get over.


God is a Geek - Chris White - 7.5 / 10

Capes is a solid turn-based strategy title that has some great ideas in the fight, and more often than not keeps things exciting.


Hardcore Gamer - Thomas Kent - 4 / 5

With its vibrant visuals, intricate gameplay mechanics and a narrative that both entertains and provokes thought, Capes sets itself up as a memorable addition to the superhero genre. While there are minor audio-visual sync issues and balance quirks in the combat system, the overall experience is overwhelmingly positive. This game promises hours of engaging gameplay and delivers a powerful commentary on control and resistance in a dystopian future.


IGN - Dan Stapleton - 8 / 10

Capes is a clever and challenging tactics game with a clear love of the superhero comics that inspired it. And no one actually wears a cape.


Merlin'in Kazanı - Murat Oktay - Turkish - 80 / 100

Capes is a very enjoyable turn-based strategy game. Even those who don't like the genre like me can get tied to their heads for a long time. With the many options it offers, you have the chance to finish each mission with a different method and hero. If we do not consider the minor camera errors, Capes is a production that should be considered by those who love the genre.


Merlin'in Kazanı - Murat Oktay - Turkish - 79 / 100

Overall, the only thing I see missing is the lack of multiplayer support.


Nintendo Life - Trent Cannon - 8 / 10

Despite some visual shortfalls, Capes is a very solid turn-based strategy game that takes the best bits of XCOM 2 and gives it the superhero treatment. The tactical gameplay will have you thinking of the best way to position your growing roster of heroes on each turn to help you save King City from the nefarious Company. Even a predictable plot doesn't undermine how well-balanced and fun Capes is to play. Strategy and comic book fans will find plenty to enjoy here.


PC Gamer - Robin Valentine - 80 / 100

An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.


PCGamesN - Andrew McMahon - 6 / 10

Capes mostly overcomes its cliches, lack of customization, and limited scope thanks to its strategic gameplay that will test the mettle of even the most hardened of turn-based tactics veterans.


Screen Rant - Brad Lang - 3.5 / 5

Capes is an excellent foundation for what could be a fantastic tactics franchise. Thanks to its excellent mechanics, squad-based dynamics, and progression, Spitfire Interactive's debut game will no doubt find plenty of love from those who appreciate small-scale strategy games that emphasize positioning and clever teamwork - it's just a pity that its writing, voice-acting, and animation vary so dramatically in quality that it's difficult to really appreciate its story.


The Games Machine - Gabriele Barducci - Italian - 8.3 / 10

Capes is the perfect game for those looking for a level of challenge similar to that of any XCOM. Fun, complex and colourful, at times the game becomes very difficult, requiring more and more attention from the player, but if taken calmly, Capes can offer many emotions and hours of fun.


The Outerhaven Productions - Getselious - 4 / 5

Capes is a solid take on tactic-based gameplay in the world of superheroes. It can be a tad short but it's a great time throughout!


TheSixthAxis - Gareth Chadwick - 8 / 10

Capes is a valiant effort at a relatively unique idea, one that I personally have wanted since I heard Midnight Sons would have a card-based attack system. It isn't perfect, it could do with a little more polish, and it's occasionally a bit frustrating, but it's deep, challenging and the story is enjoyable enough if you like comic books' campy style. Considering this is Spitfire Interactive's debut game, it has absolutely convinced me to keep an eye on their future projects.


Wolf's Gaming Blog - Baden Ronie - 3.5 / 5

While Capes might be less Avengers and more West Coast Avengers in terms of its presentation and budget, underneath those plastic faces lies a really fun turn-based tactics game. The story may not reach the highs of comic book greatness but it’s still a decent time. It’s the gameplay where Capes shines though. Sometimes it can be a bit too heavy-handed with the enemy count, but when you’re in the middle of the fray punching bad guys off of ledges, powering up Ultimates and combining abilities, it’s a damn good time.


72
submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world

Bringing remodellings of:

  • Stockholm
  • Nice
  • Monaco
  • Barcelona
  • Porto
  • Madrid

In particular the shot of Monaco looks truly impressive, tbh.

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submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world

Actually... sounds quite interesting. Like a more casual and chaotic take on DbD, which to me at least sounds like exactly what that formula could use.

7

Hey I got 79/100! Not bad I would say. 😅

Also I learned what a 'sandbag' is in a group. Apparently.

621
submitted 1 month ago* (last edited 1 month ago) by Carighan@lemmy.world to c/games@lemmy.world

Welp, this didn't take long.

It's especially interesting that they laid off a lot of people who were the only ones in their particular job, leaving entire jobs uncovered. I suspect this comes right before shutting them entirely or doing it all "with AI" 🤮.

Sad in particular about Alice Bell. She was fantastic, and it always felt like she kept the site going through all the shit of recent years. Plus being the driving force behind their podcast (the Electronic Wireless Show) of course also spells doom for that one though I hope that like Indiescovery they go rogue and run it independent of the site.

Bleak times. Fuck IGN.

134
submitted 1 month ago by Carighan@lemmy.world to c/games@lemmy.world
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Carighan

joined 1 year ago