this post was submitted on 16 Aug 2023
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In Traveller, your stats are your HP, so as you lose HP, your physical stats degrade until you are dead. HP doesn't increase, so bloat doesn't become an issue.
Does that encourage more of a death-spiral? It makes more sense that a 100% hp and 1% hp person wouldn't be at the same effectiveness. But once you start downgrading one side's effectiveness, it can snowball.
That is true! Combat in Traveller is meant to be quick, deadly, and avoidable at all costs. It encourages strategy because a fair fight could just as easily end up a TPK.
We used to say if you get in a fight in Traveller you already fucked up.