this post was submitted on 31 Jul 2024
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Personally, I'm more an RTS guy playing games such as command and conquer, AOE 3 (first aoe game I played) and supreme commander.

For the tactical side I have played the newer XCOMs and Commandos on PS2.

I don't know but the turn based ones never clicked for me, I prefer deciding in real time whilst my opponent is also scrounging up for resources and fueling their armies, I find it to be more engaging because you're trying to put more map control on you and time for better units etc.

For turn based, it was the core mechanic of waiting for your turn and hoping to fudge the other guy hasn't sussed you out with good placement.

What about you my fellow Lemmoid/Lemming/Lemmy user? What's the genre that you like most of the two?

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[โ€“] gccalvin@lemmy.world 9 points 1 month ago (1 children)

For those that want an RTS game that doesn't require a high APM, I'd recommend Supreme Commander Forged Alliance (FAF) and the Sins of a Solar Empire Games (which requires an even lower APM).

[โ€“] skibidi@lemmy.world 4 points 1 month ago

FAF absolutely benefits from action spam, to the point where it breaks the game balance.

T1 assault bots lose to T1 tanks, and they are supposed to because they are half the price and much quicker to build. You can dance them around if you click enough and they will dodge the tank shells.. a few micro'd bots can then defeat 10s of tanks. That swing in mass efficiency is already enough to decide the game on maps smaller than 20km.

RTS will always benefit from intensive micro because time is another resource. Doing more actions, assuming they are of positivity utility, gives an advantage over an opponent who does not.