this post was submitted on 07 Sep 2024
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Fallout 3, New Vegas, Elder scrolls Oblivion are my three favorite games of all time If I had to put my finger on them. But it's not enjoyable anymore to simply download them and try to play through them again. There's just something about trying to replay them and it just doesn't work. Maybe I spent too much time playing games with high graphical fidelity lately, or I spent too much time in them back in the day. But if there was a remake, 2028, they released a brand new version of any of these games, it would be immediate purchase for me. I would spend another thousand hours in them with modern graphics and updates. Like a modern game engine... The thing I wonder though is why? Why don't they remake any of their games? Not even Skyrim! They just keep re-releasing it.

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[–] bionicjoey@lemmy.ca 4 points 1 week ago (7 children)

For Oblivion, there is Skyblivion coming out next year.

Not sure what you hope would be added in a "remake" though. You're asking for something which would inherently do very little and be exactly the sort of cash grab that we normally condemn. You want these games with better graphics or mechanics? Play with mods.

[–] Buttflapper@lemmy.world 4 points 1 week ago (2 children)

I wouldn't hold your breath on it. That mod collection has been in development for many years now. They keep pushing the release date forward, and even when it is released, it's still built off of the really old Skyrim game engine. People who want a remake, not a remaster, want a game that has the same capabilities but with a newer game engine. It really does matter, because it affects what is possible to do in the game. You can't just use the old outdated game engine and upscale the graphics. It's simply will not be possible and will be sluggish, slow as hell. Look at Starfield. Utter failure because many people expected it to have a new game engine. The one it has now is just not up to par

[–] bionicjoey@lemmy.ca 7 points 1 week ago* (last edited 1 week ago)

Whenever people criticise Bethesda games for their engine, I pretty much assume right away they know nothing about game development. Bethesda's engine is something they have a lot of control over and can constantly improve and iterate on. It's not as though Starfield and Morrowind are running on the exact same codebase.

Starfield is bad because of bad game design, not bad game development. Skyrim was buggy on release as well, and yet people loved it because the design of the game was good enough that people were willing to forgive the programming flaws. People overvalue the engine in discussions about Bethesda games and it's become this meme among people to seem like they sound like they know what they're talking about, but ultimately the flaws in Bethesda games that determine their success has very little to do with what engine they use.

Also, the Skyblivion team is constantly releasing dev diaries showing the progress, and the mod is nearly finished. It looks very well done, and the whole thing is out in the open. There's no reason to be cynical about whether it will ever release when you can literally go look at the progress with your own eyes.

[–] DarkMetatron@feddit.org 5 points 1 week ago* (last edited 1 week ago) (2 children)

Skyrim has not the same engine as Oblivion and Starfield has not the same engine as Skyrim. There always were huge upgrades and changes to the engine, saying that Starfield has the same engine is like saying that Unreal 5 is the same old engine as Unreal 1. It is the same engine in the same way as I am the same as my father or grandfather. We share lots of features and DNA and have the same last name, but we are very different in many ways.

[–] Stovetop@lemmy.world 3 points 1 week ago (1 children)

The DNA example might be a bad comparison to make, though, when hereditary illnesses are also a comparison you could make to an engine that has the same flaws as it's predecessors.

Hopefully whatever they do next with their engine moves away from the cells and worldspaces model of their previous engines. After all of Starfield's criticisms, they need to move away from loadscreen triggers as much as possible.

[–] DarkMetatron@feddit.org 4 points 1 week ago

The cells and worldspaces are needed for a engine that allows huge amounts of persistent dynamic objects that can be removed from and added to the world freely., That is the reason why we don't see games with large worlds like this in other engines. Even more so when the game has to run on consoles too. Neither No Man's Sky, nor Outer Worlds or Cyberpunk have worlds or places full of persistent dynamic objects, nearly everything is static and hard baked into the world.

[–] Sethayy@sh.itjust.works 2 points 1 week ago (1 children)

I mean hey they're all a mod of the compiler if you look deep enough

[–] DarkMetatron@feddit.org 2 points 1 week ago

Yeah and everything IRL is just a wild mix of gluons, mesons and other strange particles. I would say that going so deep down is a bit much 😄

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