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Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you'll pick a lock, not reroll, and it'll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a 'durability %' that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I'll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row.... ?

I don't get it, and I found no explanation for it anywhere in the game.

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[-] ayth@sh.itjust.works 51 points 10 months ago

It doesn't consume on reroll. It consumes on fail. So you fail, one is used, and it's showing you how many you have left to keep trying.

[-] VinesNFluff@pawb.social 5 points 10 months ago

No but like, sometimes you'll succeed a roll and a message will pop up going "THIEVES' TOOLS USED"

It seems to happen when I roll something that's just a bit more than the DC, so like, a lock that needs 20 and I'll roll 21, it gets consumed. Whereas it seems to happen less when rolling like 10 more than I need.

But then sometimes even this observation doesn't seem to apply.

[-] Spamdump@lemmy.world 1 points 10 months ago

I know exactly what you mean and it happens to me. Pick a lock and succeed on the first try and get the message it consumed one. Happens randomly for me like you.

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this post was submitted on 21 Aug 2023
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Baldur's Gate 3

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