this post was submitted on 31 Aug 2023
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What I want is better rasterization performance per dollar.
“Ray tracing” is a silly gimmick that contributes almost nothing and halves your frame rate. DLSS/FSR is upscaling, and upscaling is for consoles. To hell with them both.
I say “ray tracing” in scare quotes because what AMD and NVIDIA call “ray tracing” is nothing like the full-scene path tracing used in CGI movies. That is absolutely awesome, but it's far too slow to do in real time.
Also, I've heard a lot of complaints from CUDA programmers that AMD GPUs are pretty much useless for anything other than graphics, and NVIDIA is basically the only GPGPU game in town. I don't know the details, but AMD should probably work on whatever the problem is.
NVIDIA GPUs are definitely the go-to these days, but the world's most powerful supercomputer is using AMD GPUs. I wouldn't be surprised if AMD picks up speed (though they probably won't beat or meet NVIDIA). NVIDIA got started way sooner, so the fact AMD is behind is only natural.