this post was submitted on 15 Apr 2025
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The real problem with WoD games? The setting books and DM intros are always so good at crafting that beautiful eerieness of the monsters in the shadows, while the average group handles everything by clunking around like toddlers on stilts.
My group tried three times, then it was back to standard 'kick-in-the-door' style games. Roleplaying isn't the easiest thing, and it sucks. I just want a good werewolf or hunter game with some nice politicking and investigation. I'm not even asking for anything crazy, like an introspective mage or changeling meditation session! /cries_in_desperate_desire
What do you guys normally play? Ive had PF1e groups that treat the whole thing like an engine builder, and I would not let them close to WoD. I have had groups full of filmmakers and writers and actors, that came up with factions and lore and maps for 5e and really wanted to run WoD.
Our best was 4e. The absolutely locked down mechanics let our poor permanent DM plan things out really well, and I got in some lovely character stuff.
Fate was also pretty good. The looseness let the DM sort of lead the sessions into quasi-not combats even if that approach was taken.
I really had a lot of fun making characters for our party in FATE but the DM had never run anything other than PF1e so we lost interest after one adventure :(