this post was submitted on 18 Sep 2023
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It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues.

Studios around the world have expressed concerns that the new fee – charging them every time their game is installed after January 1, 2024, providing they meet certain thresholds – threatens to jeopardise the health, or even existence, of their business. And despite subsequent statements from Unity, it's still not entirely apparent how badly these businesses will be affected.

"The most ridiculous part of this fiasco is that the full effects of Unity's decision on the business aren't even clear," says Ustwo Games chief creative officer Danny Gray. "We're left astounded that an operation of that size can move forward with such ill-thought-out plans and are now scrambling to make amendments."

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[–] li10@feddit.uk 143 points 1 year ago (5 children)

I said it in another thread, but Unity has truly fucked the vendor-client relationship.

While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.

It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.

[–] dudewitbow@lemmy.ml 93 points 1 year ago (4 children)

Pretty much the biggest mistake made due to greed is the decision to retroactively apply thr deals to already existing titles. Its one thing to neuter titles in the future, but another to fuck over everyone whose already committed to using it on a different TOS

[–] Hazzard@lemm.ee 21 points 1 year ago* (last edited 1 year ago)

Yeah, that's what burns the business relationship. Because now it's not just "oh, Unity might screw me, and I'm investing in learning what could become a dead platform", it's "even if Unity doesn't screw me now, they could randomly decide to screw me 10 years from now and retroactively charge me a king's ransom". That's the stuff that has a permanent chilling effect on the whole platform.

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