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[-] Blamemeta@lemm.ee 23 points 9 months ago

Thats fucking amazing and completely unity's fault. What engine in their right mind saves user preferences in the registry?

[-] DarkMetatron@feddit.de 23 points 9 months ago

Saving user preferences in the local user part of the registry is kind of what the registry is meant to be for (besides others).

[-] merthyr1831@lemmy.world 4 points 9 months ago

It might be bad practice to dump 1.3GB of variable user data into the registry, though. Especially when there's SQL servers and Nuget packages that can deal with that kind of data in a platform-agnostic way.

[-] DarkMetatron@feddit.de 1 points 9 months ago* (last edited 9 months ago)

That for sure, those numbers are way beyond intended usage.

And there is a difference between saving user preferences/settings and user game data. The last should never be saved in the registry.

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this post was submitted on 25 Sep 2023
114 points (96.0% liked)

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