this post was submitted on 13 Jul 2023
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I always liked the "level this skill by using it" thing, and Skyrim is the best way of doing it in any ES. No mucking about with attribute points based on skill gains like Morrowind or Oblivion, making it pretty straightforward how to get stronger in the ways you want.
I would just want more skills, and I don't want to remove attributes, I just don't want to have to keep notes on how to level up so I optimize them with the multipliers like previous games. Have those level up just like skills, when they're used, but slower because more things can level them than a single skill levels.
And also tone down the level scaling. I'm fine with some areas of the game being practically impossible at level 1. And I definitely want weak-ass things I can absolutely pulverize in a low level area when I am max level. That shows progression so much better and in a much more fun way than simply seeing slightly different goons with prefixes and suffixes attached to their generic name.
Level by using is great, sadly it falls apart when crafting comes into the mix.
The traditional systems work great for combat skills, but i hope they come up with either something else or greatly accelerate it for non combat skills. Needing to create 7 million iron daggers doesn't exactly invoke the vision of a master blacksmith to me.
Transmute iron to gold and craft rings instead. Pretend your character is a rock hound or amateur geologist while you grind.