this post was submitted on 13 Nov 2023
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"Final Fantasy 15 also gave the development team valuable experience."

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[–] thorcik@lemmy.world 2 points 1 year ago (4 children)

Both were overdone and empty-ish (southern Velen swamps gave me PTSD)

[–] FullFridge@sh.itjust.works 4 points 1 year ago (3 children)

I remember liking Witcher 3's. It made the world feel large and lived in. Although I'm not the kind of person who needs to complete everything on a map. I have heard people complain about that

[–] Coelacanth@feddit.nu 2 points 1 year ago (2 children)

There are some decent ones where you can find fragments of stories told through letters and/or environmental storytelling, but most of the question marks are just mindless monster nests, bandit camps and buried treasure. Skellige in particular is notorious for all the question marks in the water that are just vendor trash flotsam to collect.

In general exploration in TW3 would be more rewarding if the itemization wasn't so scuffed. The only gear worth using is the Witcher sets (which you craft), which really lessens the excitement you feel when looting. There were so many times where I found a guarded treasure, defeated the boss and looked at a cool unique sword, only to realize its stats were beyond atrocious.

[–] DaDaDrood@feddit.nl 1 points 1 year ago

The first thing I do with any open world game is turn of all map/quest/achievement markers except for maybe the active selected quest. It makes gaming so much more organic. Aso when you do a replay you can still find fresh quests on your second/third plays.

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