No Stupid Questions
No such thing. Ask away!
!nostupidquestions is a community dedicated to being helpful and answering each others' questions on various topics.
The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:
Rules (interactive)
Rule 1- All posts must be legitimate questions. All post titles must include a question.
All posts must be legitimate questions, and all post titles must include a question. Questions that are joke or trolling questions, memes, song lyrics as title, etc. are not allowed here. See Rule 6 for all exceptions.
Rule 2- Your question subject cannot be illegal or NSFW material.
Your question subject cannot be illegal or NSFW material. You will be warned first, banned second.
Rule 3- Do not seek mental, medical and professional help here.
Do not seek mental, medical and professional help here. Breaking this rule will not get you or your post removed, but it will put you at risk, and possibly in danger.
Rule 4- No self promotion or upvote-farming of any kind.
That's it.
Rule 5- No baiting or sealioning or promoting an agenda.
Questions which, instead of being of an innocuous nature, are specifically intended (based on reports and in the opinion of our crack moderation team) to bait users into ideological wars on charged political topics will be removed and the authors warned - or banned - depending on severity.
Rule 6- Regarding META posts and joke questions.
Provided it is about the community itself, you may post non-question posts using the [META] tag on your post title.
On fridays, you are allowed to post meme and troll questions, on the condition that it's in text format only, and conforms with our other rules. These posts MUST include the [NSQ Friday] tag in their title.
If you post a serious question on friday and are looking only for legitimate answers, then please include the [Serious] tag on your post. Irrelevant replies will then be removed by moderators.
Rule 7- You can't intentionally annoy, mock, or harass other members.
If you intentionally annoy, mock, harass, or discriminate against any individual member, you will be removed.
Likewise, if you are a member, sympathiser or a resemblant of a movement that is known to largely hate, mock, discriminate against, and/or want to take lives of a group of people, and you were provably vocal about your hate, then you will be banned on sight.
Rule 8- All comments should try to stay relevant to their parent content.
Rule 9- Reposts from other platforms are not allowed.
Let everyone have their own content.
Rule 10- Majority of bots aren't allowed to participate here.
Credits
Our breathtaking icon was bestowed upon us by @Cevilia!
The greatest banner of all time: by @TheOneWithTheHair!
view the rest of the comments
"Why do people have preferences?"
As I scroll this thread I’m really wondering how much people still read books. When people say they like story games, is that because that’s the only source of stories in their lives, and they’re saying “of course I like stories?” Do they have any great stories to compare with, from books?
The responses make a great deal more sense to me if I assume no one reads anymore. I speak as an avid reader and gamer.
I'd like to think I'm an avid reader (and gamer) as well. I view both highly and both have their strengths.
SPOILERS
Video games shine in terms of player interactivity. I genuinely felt visceral, strong emotions by simply having to press the square button 3 times in TLOU2. Bashing someone's head in is the only way to proceed. The music gets more distorted, the screen itself becomes blurry -- I felt as Ellie felt. Distraught, upset, angry, and everything else in between.
I felt the acceptance that I have been honing in my countless loops of Outer Wilds when I finally pulled the system's "life support" out. Flying through space one last time while the music echoes this final journey really made me feel things.
I'd summarise the edge video games have as "This is what you (the player) have done. You have agency. Deal with the consequences of your own actions, or reap the benefits."
A huge disclaimer, I know that the story is already established in the writers room. I'm not saying that games allow you to craft your own story. I'm saying that they allow you to craft your own experience.
Of course, great writers can accomplish the same. I love Atwood's writing in particular, and she does conjure up wonderful emotions. But you always feel for someone or something. You don't have any agency in what happens, so emotions tend to be dampened as well. That's my personal opinion anyway, feel free to disregard it!
I think you’re totally right about placing the “reader” in a position of agency and how that gives the story greater impact.
I also think it really fences game stories in, too, because people would object to being certain kinds of characters, or making certain kinds of choices.
Either you have to give the gamer palatable choices, or they feel dissociated from their character, like “well fuck okay I’ll do it but this is clearly not what I would rather do,” and that greater impact is undermined.
Some games excel at finding the tricky balance point where you aren’t quite sure what you would do and really have to think and consider the consequences because you’re invested in both directions. But you can only cram so many such moments into a plot before it becomes obvious.
Yeap fully agreed here as well. I do think the medium itself is shackled by its own chains, but my goodness when you find a game that does it well -- the feeling is astounding.
I guess it depends on the player as well. I adored how TLOU2 handled its story but most people might disagree.
Anyway, I've come to the realisation that I've mostly been reading non fiction lately! Maybe that's why I'm so fiction starved.
If you've any books to recommend I'd love to hear them!