this post was submitted on 19 Jul 2023
67 points (100.0% liked)
Games
32400 readers
923 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So this is like a light soulslike with guns? Looks pretty good.
That’s how the first one was. The gimmick was that maps were randomized and instanced with specific events possible to show up. It incentivized re-running each map 6-7 times so you saw all the quests and bosses. It was very balanced around multiplayer though, so hopefully they’ve improved that.
Maybe this is why I bounced off. When I played, it felt okay up until I came up against my first boss, which was a total wall that kept teleporting away and kept spawning infinite enemies.
Yeah, the one that summons a bunch of rat things. The cool thing is you can just refresh the map and get a different boss. Each biome has 2 different bosses both tend to have Adds but usually one is better or worse with it.