this post was submitted on 19 Jul 2023
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[–] McBinary@kbin.social 5 points 1 year ago (3 children)

So this is like a light soulslike with guns? Looks pretty good.

[–] Mrdrbojangles@lemm.ee 3 points 1 year ago (1 children)

That’s how the first one was. The gimmick was that maps were randomized and instanced with specific events possible to show up. It incentivized re-running each map 6-7 times so you saw all the quests and bosses. It was very balanced around multiplayer though, so hopefully they’ve improved that.

[–] Katana314@lemmy.world 1 points 1 year ago (1 children)

Maybe this is why I bounced off. When I played, it felt okay up until I came up against my first boss, which was a total wall that kept teleporting away and kept spawning infinite enemies.

[–] Mrdrbojangles@lemm.ee 1 points 1 year ago

Yeah, the one that summons a bunch of rat things. The cool thing is you can just refresh the map and get a different boss. Each biome has 2 different bosses both tend to have Adds but usually one is better or worse with it.

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