this post was submitted on 20 Feb 2024
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[–] e-ratic@kbin.social 15 points 8 months ago* (last edited 8 months ago) (12 children)

Genuine question (I haven't played it): If it's a co-op PvE game, what reason could there be for not having the option of client-side hosting? You wouldn't need to have a queue and have lower requirements for server maintenance. You could play on official servers or community servers.

[–] verysoft@kbin.social 2 points 8 months ago* (last edited 8 months ago) (6 children)

I refuse to buy co-op games that have the online requirement/live service bullshit. It's only done to sell you battle passes and shit.

[–] VSDreams@yiffit.net 8 points 8 months ago (1 children)

Dismissing out of hand is the same kind of blindness as buying without checking the reviews. You can get the premium currency through play and there's no time limit to the "battle passes". It's about as good as it could be implemented.

[–] verysoft@kbin.social -3 points 8 months ago* (last edited 8 months ago) (1 children)

No, dismissing because of shitty monetisation is great. It could not be implemented in the first place.

Buying a game without reading reviews is like buying a game with these shitty monetisation schemes.

[–] The_Lopen@sh.itjust.works 1 points 8 months ago* (last edited 8 months ago) (1 children)

Did you read his response at all? I'm a third of the way through the current battle pass, which does not have a premium track, and I've only played for a couple days. No money spent except for buying the game initially for less than a standard AAA price.

[–] verysoft@kbin.social 1 points 8 months ago (1 children)

The game could also just not have a battle pass. How are people already so indoctrinated into their existence? No paid games should have extra monetisation in.

[–] The_Lopen@sh.itjust.works 1 points 8 months ago

It's literally just a progression system. The pass never goes away, the paid currency doesn't even correlate with pass progress. It's literally just a progression system.

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