this post was submitted on 05 Mar 2024
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[โ€“] Psaldorn@lemmy.world 3 points 8 months ago (3 children)

Great video, thanks.

The only question I have is why use particle emitter if only using single meshes? Is that the best way to get shaders hooked up?

I'm not saying I know better, I just want to understand the decision process ๐Ÿ™‚

[โ€“] threethan@reddthat.com 4 points 8 months ago (1 children)

It's useful for modularity and consistency.

If you have a fireball attack, explosion attack, and laser attack, it's better to just use a particle emitter for each. You can reuse scripts in this case.

You might want to add additional effects, maybe particles being emitted at the source when it first fires or from the beam when it's turned off. This would be a bit more simple if everything's just a particle effect.

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