this post was submitted on 19 Apr 2024
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It is undeniable that the dreamcast was a solid machine that had good games and a sleek look, but was ultimately overshadowed by the goliath that is the PS2.

What do you guys think, how could the Dreamcast kept surviving? Should SEGA thought reeling back the Saturn?

It certainly was praised, but didn't get the chance it needed, personally I considered it to be a part of the prior gen (N64, PS1)

Let me know your thoughts!

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[–] Raiderkev@lemmy.world 4 points 4 months ago (7 children)

My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It's weird that it never succeeded. Was it just super expensive or what?

[–] Eccitaze@yiffit.net 8 points 4 months ago (6 children)

Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn't access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.

Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.

[–] Leate_Wonceslace@lemmy.dbzer0.com 6 points 4 months ago (1 children)

The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?

[–] Eccitaze@yiffit.net 4 points 4 months ago

I'm no game designer or coder so I'm just going off what I read on Wikipedia, but... Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a "polygon" it was really drawing together a bunch of sprites and manipulating them.

...yeah.

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