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submitted 11 months ago* (last edited 11 months ago) by shadeless@discuss.tchncs.de to c/baldurs_gate_3@lemmy.world

Hey all,

Can anyone recommend a good guide that describes the mechanics of the sorcerer? I'm not looking for a build guide but rather something that explains stuff like spell slots and sorcery points and what your choices are during level up (what learning new spells and forgetting old one does). I had some weird behaviour during level up from lvl 2 to 3 which I'm trying to understand...

TIA

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[-] holiday@lemmy.world 6 points 11 months ago

One of the common misunderstandings with 5e is that slots != spells. Slots mark how many spells at that level you can cast before long rest.

So if you have 5 known spells, 3 level 1 spell slots and a level 2 spell slot, all your spells could be level 1 spells.

Alternatively, you could have all level 2 spells and only be able to cast one of them once.

I hope this helps.

[-] shadeless@discuss.tchncs.de 2 points 11 months ago

You are right, I've been playing some more today (and leveling up once more) and one thing I misunderstood was that I thought a spell slot is fixed to one specific spell. So once I figured out that this wasn't the case, everything made a lot more sense (for example creating spell slots with sorcery points).

So thanks for confirming :)

[-] Slade357@lemmy.world 1 points 11 months ago

You can try reading through the 5e players handbook or googling whatever you aren't understanding followed by 5e. For example "spellcasting 5e" will explain spell slots, ritual spells, learning new spells, and preparing spells in the easiest way they can. 5e means 5th edition and is the version of DND the game is based on.

Some other quick tips, most classes know a lot of spells but can't prepare them all, you can change your prepared spells at any time outside combat. A ritual spell can be cast for free without using a spell slot outside of combat.

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this post was submitted on 07 Aug 2023
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