this post was submitted on 13 Jun 2024
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It should be reasonably trivial to programmatically watch the frames; original programming will have mastered audio levels and set video compression; any shift to an ad should stand out like a sore thumb.
So as long as things aren’t locked down to a DRM’d player, it should be possible to fingerprint the audio and video stream content and drop any inserted frames that don’t match.
If YouTube decides to mangle the original content to fight back… then maybe that’s finally the impetus people will need to switch platforms.
The main issue is more about how many FOSS devs are available to implement what you just said unfortunately...
You'd be surprised how many people would try to implement this out of spite lmao.
Whether or not it works is another thing though.