this post was submitted on 09 Jun 2024
30 points (100.0% liked)
Battletech
644 readers
2 users here now
A fan community for all things BattleTech, Mechwarrior, etc.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I expect this to be an utter slog and snore-fest just like MW:5 Mercenaries was. I am unconvinced Piranha can make a game with any real depth. The AI is trash (enemy mechs only target the player, lancemates are worthless). Every mission is the same garbage "surprise" with "bad intelligence." Yet another lance that wasn't detected?! This is my shocked face. ๐
I could write a novella on how we should all do everything we can to make sure this software house fails spectacularly, but then we would never get another MechWarrior game in our lifetimes. Hell, I waited over 20 years for a proper successor to MW2. MW3 and MW4 were less simulators (dumbed-down control schemes) and 4 borked the whole crit model.
Despite my love of all things mech, I refuse to support anything from that utterly shitty game studio.
I thought their hand-crafted missions in some of the DLCs were much improved, and that handcrafted style (instead of their procgen missions which were very lifeless) is what they're doing for the Clans campaign. Perhaps still a little lacking in depth, but at least had some life in it. Even still, it took years of updates, DLC, and mods (by unpaid modders!) to make MW5 "good" imo. It wouldn't surprise me if Clans is weak out of the gate and similarly improves with time (and unpaid modding work..).
I guess it's inevitable that there'll be differences in preference regarding level of sim vs "arcade" style simplification for Battletech games. You're obviously more on the sim side, and the other extreme would probably be the old Mech Assault games which barely resembled Battletech "gameplay" but still used the IP. I'm personally pretty happy in the middle ground, dipping my toes a little bit into the extremes but mostly sticking with the semi-streamlined stuff in the vein of MW4/MW5 and HBS' Battletech game. If how I feel about the MA games is how you feel about the "modern" MW games in terms of simplification I can definitely see how that'd be disappointing though ๐
So it sounds like I need to dive into the DLC and mods. What suggestions do you have for improving the experience? Thanks in advance!
@JayleneSlide @MHLoppy for what it's worth I liked the Yet Another MechLab/this/that set of mods along with a load of 'Mechsets, vonBiomes and vonMissions.
Of course YAMx mods get updated and sometimes break things temporarily, like in my case I suddendly couldn't add more than one of my 'Mechs in the dropship bays. That was fun in the later stages of my save/campaign :D Maybe I'll return to it in some weeks or months again to see how it goes nowadays.