this post was submitted on 23 Jul 2024
12 points (100.0% liked)
Rust Programming
8127 readers
1 users here now
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
In general allowing content to be supplied in advance on stdin is desirable behavior, because it allows a developer to (for example) write applications that work as pipes that can have content queued on the input stream ready for processing.
If that behaviour doesn’t suit your use case and you need to only accept input after a certain point, you could read() and simply ignore/discard the current content of stdin before you write your question/accept the answer from the user.
Thanks! So far it kinda works, but since I'm using print_typewriter, the characters that I'm printing are printed one by one, and user input can slip in between them. I'm not sure how to prevent them from showing up in the first place, and not make them appear in stdin.
Or maybe in this case I shouldn't use the terminal, right?
For an interactive terminal program with the characteristics you want, you need to do two things:
stdin
before using it, similar to what things like sudo do. (Basically, once your program is all started up and ready to go, read everything that's already in there and throw it away.)Windows and POSIX (Linux, the BSDs, macOS, and basically everything else of note) have different APIs for it. On the Linux side, you want something that wraps the
curses
library, which can put your terminal in "raw mode" or some other configuration that operates unbuffered and lacking terminal-side echo. On the windows side, it can either be done by wrapping the Windows APIs directly or by using thepdcurses
library.Something like termwiz should do for both... though you'll probably need to reimplement
print_typewriter
but that should be trivial from what I see of its README.Took me a while to get it to work because of bevy stuff, but it works a lot better! Is there a way to flush stdin without requiring the user to press a key?
Thanks a lot!
The answer depends on what's actually going on. I've yet to do this sort of thing in Rust but, when I was doing it in Python and initializing curses for a TUI (i.e. like a GUI but made using text), I remember the curses wrapper's initialization stuff handling that for me.
Because of the way terminal emulation works, there are actually two buffers: the one inside the fake terminal hardware that lets the user accumulate and backspace characters before sending the data over the fake wire when you press Enter and the one on the receiving end of the wire.
Paste your initialization code for your curses wrapper and I'll take a look at it after I've had breakfast.
Here's the main function
And here are the function
enter name
andflush_sdin
When I use flush_stdin, I have to press a key before submitting the actual input
Edit: I forgot to mention, the
print_text
function is just something I used to makeprint_typed!
use different speeds and stuff. I haven't finished the different speeds for now, but that's not importantWhat you're running into is that
read()
does blocking I/O by default and, while you can change that, both approaches (checking for pending data before reading or setting stdin into non-blocking mode so it'll return immediately either way) require different code for Windows and for POSIX, so it's best to let your platform abstraction (i.e. termwiz) handle that.I have no experience with Bevy or Termwiz, but see if this does what you want once you've fixed any "I wrote this but never tried to compile it" bugs:
If I've understood the termwiz docs correctly, that'll pull and discard keypresses off the input buffer until none are left and then return.
Note that I'm not sure how it'll behave if you call
enter_name
a second time and you're still in cooked mode from a previousenter_name
. My experience is with raw mode. (And it's generally bad form to have a function change global state as a hidden side-effect and not restore what it was before.)Thanks a lot man! After debuggin for a while it worked!
I was also wondering, where do you learn that kind of stuff? I'm currently learning and would like to be as resourceful as possible.
I'm sure other people have a more teachable way of learning these things but I'm just one of those nerdy guys who's been reading technical materials for pleasure since he was in elementary school and gathered the core "this will tell you how the system is designed so you know what to ask about" knowledge along the way.
For example, I just ran across The TTY Demystified, Things Every Hacker Once Knew, The Art of UNIX Programming, and A Digital Media Primer for Geeks on my own. (Sort of the more general version of "It showed up in the YouTube sidebar one day" or "I landed on it while wandering Wikipedia for fun".)
Beyond that, it's mostly "exposing yourself to things the professionals experience", like running a Linux distro like Archlinux or Gentoo Linux which expect you to tinker under the hood and give you documentation to do so, maybe working through LinuxFromScratch to get exposed to how the pieces of Linux fit together, reading periodicals like LWN (articles become un-paywalled after a week, if you're tight on money or need time to convince yourself it's worthwhile), and watching conference talks on YouTube like code::dive conference 2014 - Scott Meyers: Cpu Caches and Why You Care or "NTFS really isn't that bad" - Robert Collins (LCA 2020).
(I switched to Linux permanently while I was still in high school, several years before YouTube even existed, and I'm only getting back into Windows now that I'm buying used books to start learning hobby-coding for MS-DOS beyond QBasic 1.1, Windows 3.1, Windows 95 beyond Visual Basic 6, and classic Mac OS, so I haven't really picked up much deep knowledge for Windows.)
The best I can suggest for directed learning is to read up on how the relevant system (eg. the terminal, UNIX I/O) works until you start to get a sense for which are the right questions to ask.