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submitted 4 months ago* (last edited 4 months ago) by Ultragramps@lemmy.blahaj.zone to c/criticalrole@lemmy.world

EXU: Prime, originally called simply Exandria Unlimited, is a miniseries following the Crown Keepers (The Odd Lot? Hot Cross Buns? Glitter Shitters? The Chucklefucks?), a group of adventurers from Tal'Dorei, in 842 PD - close to 30 years after the Chroma Conclave's attack on the city and six years after the end of Campaign Two.

Watch the entire series on YouTube or Twitch

Runtime Break start
1h 46m NA

Episode Wrap-Up

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[-] Ultragramps@lemmy.blahaj.zone 1 points 4 months ago* (last edited 4 months ago)

Highlights

  • 00:08:05 Matt:"I talked to Marisha about this. I want it to be in my will that when I pass away, ashes put into gemstones and put on rings and then passed out as magical artifacts. I want to have bones put into dice and be passed on as relics. I got plans to be that creepy dude when I die."
    Marisha:"He wants to be the cursed item."
  • 00:09:00 Liam:"On a scale of Laura to Liam, after your eight episodes of ExU, are you on the Liam end of the spectrum, where you think the universe is cold and uncaring and doesn't give a shit about you and the dice don't matter; just roll and you get what you get, or are you on the Laura side where you think that dice are imbued with qualities and magic and strength, and do you favor any over another?
  • 00:13:09 Matt:"One of my strangely-surreal, positive moments to date. It's weird to create things and then watch it take on its own life with other people. To me, it's a very wonderful experience. It's unique to have that then turn back on you and engage you, the creator, with the thing you created, somebody else making it even more alive. I didn't think that we'd ever be going to meet Gilmore, and the more that began to come up in the narrative, I was like, oh my god, "Is this going to happen?" And then when it happened, I felt like, I don't know, I got weirdly emotional about it, and also felt like a six-year-old getting to the Christmas tree in the morning. I don't know, it was so cook, it was so cool.
  • 00:26:44 Aabria:"Once you have that table trust, where I'm like, "Okay, I'm going to say a group of things." Have you guys ever played? There's a card game called 'The Mind', which is just cards numbered one through 100 and you deal a hand and you have to non-verbally put them in the center pile in ascending order, so you have to figure out how to communicate non-verbally with, "okay, I have the next card, I'm going to go. Is yours a little bit higher than mine? Should I go?" So, there's this very cool balance that, I don't know, I feel like, as a DM, playing that game with you all and going, "I'm not trying to tell you where to go, but I feel like we all know what we're doing here, so I'm going to trust you." So that table trust of the players and being as much of a storyteller as me, I just have the general longer view on this than the rest of you, but we're all going to tell it together, so just trusting the table to do everything. So, I'm going to bounce that compliment out that you guys are phenomenal, and it was the easiest thing in the world to do, because of you.
  • 00:29:50 Aabria:"Everyone had an index card with a character, with a couple prompts, which you didn't have to use those, I just didn't want to leave you completely out to dry with, "Congratulations, you're in the middle of an improve scene, go."
    Aimee:"What was the name of your lady?"
    Anjali:"Cinna. That was honestly one of my favorite moments, where she was throwing axes at you, or you were throwing axes at yourself, it was so good!
    Liam:"I knew Orym would not have, he is not a showy person, so he wouldn't have gotten involved. So, I liked abusing my own character. Thank you for that."
  • 00:46:10 Ashley:"A lot of the inspiration for Fearne was-- Harold and Maude is one of my favorite movies and-- Maude, I just love her asa character, and I also wanted to play somebody who's 112, because fauns live forever. And I loved that she just, you know, in Harold and Maude, when she's talking about the flowers, and she's just like, "They're so beautiful, some are biggger some are smaller." But, I think after playing Yasha for the three years, how I feel like D&D is a little bit of therapy, for me. And there's no way for some parts of you to now come out in a character. And I feel like where I was at in my life was really kinda lined up with where Yasha was. You know, I was away from home, and I felt kinda stuck. But this go around, I was like, "I want to do something just kinda fun and weird, where "there's no bumpers on the gutters". Where it's just like, "Well, let's just go and see what happens!" and it's so fun, because always seeing Travis just pushing the button, and just, it's a blast. It's a blast.
  • 00:52:38 Liam:(about Orym)"I wanted him to be more-- I've always wanted to play a halfling. Always, always, always, always, always. And I just wanted to play somebody with a purer heart. He's a little bit like Keyleth. I really designed him to not be the person who made decisions and dragged everyone along with him, but who was just there to help everyone around him in the way that he could. And the chemistry of the group was very dangerous, very chaotic. And he liked everybody in the group. He really, really liked Dorian a lot, and saw so much good in him. And it wasn't a, "What the fuck, I'm going to kick your ass." it was seeing someone that you think has so much good, and so much poential, and so much heart mingling with something that could be dangerous to them. And Liam, not Orym, in the back is like, "Yeah, conflict! Put that fucking crown on, Opal!"
  • 01:00:14 Robbie:(concerning the crown)"I don't know if it was ever about Dorian really wanting it all that bad. I just wanted us to have it. I mean, I had ideas of what to do about it, if it ever came in between us, though. That's something that I'd been planning the whole time after I realized that was that, "If this gets in the way of the group, how do I get rid of the crown?" and it never needed to happen."
    Aabria:"No, that definitely would have gone the way you thought."
    Robbie:"That's what I'm saying, there's no planning!"
  • 01:01:06 Aabria:"I think, knowing what I know about your backstory, with your brother, and leadership, and stewardship of a group of people, let's play The Prince now. Like, what is a leader willing to do to protect the people that they care about? and that's like one of the lines in there is "You should be willing to go to hell for your people." I was like, "All right, you're going to be the one that I'm going to focus on with this crown now. Prove to me how much you want to take care of them."
  • 01:04:04 Robbie:"It became cannon the minute that Aabria unlocked my memory. So, we had a moment where we traveled to another realm and we were all there, and everything went down. and at the final moments of that, someone was trying to be the last person out and I was like, "No, you go ahead," and it was just me and you (indicating to Anjali). And I took the circlet, dipped out, and let the portal close, and left you behind in the fucking nether realm."
    Aabria:"It was a pocket universe."
  • 01:06:15 Robbie:"I also put Orym on a dinosaur, once."
    Liam:"It was a metaphor!"
    Matt:"That was not can-ish."
  • 01:18:18 Matt:"One of the things I love, that moment to me is indicative of one of my favorite things about role playing games, which is: when you don't focus on what the rules tell you you're capable to do, you just instead go with the creative choice, and let the GM and you figure out how that fits into the rules. It's often the longer you play these games, the more comfortable you are with them, you sometimes subconsciously begin to pigeonhole your options to what's on your character sheet, which is one of the unfortunate downsides to games like D&D and stuff like that is that it can filter you into that point. But with newer players, or with people that haven't played for a while and encourage themselves to think outside of that box, is to let that go for a bit and instead just go with the impulse action and figure out how to make it fit later and good GMs will know how to roll with it and make it happen and that was just a perfect example of that. I loved it so much."
  • 01:28:12 Aabria:"Let me be clear: A god showed up and said, "Hey, by the way, don't go in the crater." and you guys went, "Eh." and then went twice.
  • 01:37:40 Anjali:"There is something so powerful about learning how to tell stories together that doesn't happen in the school system and then, depending on your experiences, if you are in the business world or if you're in entertainment or whatever, you may or may not be surrounded by people who support that."
  • 01:45:15 Aimee:"The Chucklefucks!"
    Marisha:"Cheers to The Chucklefucks! I love all of you ash holes forever."
[-] Ultragramps@lemmy.blahaj.zone 1 points 4 months ago
[-] Ultragramps@lemmy.blahaj.zone 1 points 2 months ago* (last edited 2 months ago)

Producer: So you have a Critical Role mini campaign for me?

Writer: Yes sir, I do!

Producer: Great so what’s it about?

Writer: Well the whole idea is getting to explore some smaller stories set in the world of Exandria, so I thought it should include multiple direct conversations with deities, planar travel, legendary items, missing time, elemental rifts, and lost civilizations.

Producer: Wow, these must be some legendary adventurers.

Writer: They’re a group of level 3 misfits with a flair for pageantry.

Producer: You don’t think that’s a bit too grand in scope?

Writer: Well I’ve got 8 episodes. It’ll probably be fine.

Producer: So tell me about the story.

Writer: Well we’re going to meet our 5 heroes who are waking up from a night of revelry and urine antics only to discover they’re missing time.

Producer: You mean beyond normal missing time from revelry and urine antics?

Writer: Yayaya!

Producer: Ah ok, so we’re going to spend 8 episodes putting together the missing pieces?

Writer: No we’re never going to talk about it again.

Producer: Oh ok, well so what happens next?

Writer: Well they run into this woman named Poska who runs a local thieves guild and she wants their help stealing an item from a ship!

Producer: Ah ok, so what’s Poska’s deal?

Writer: Well she wears a red trench coat and she’s evil.

Producer: That’s her motivation? She’s evil?

Writer: Yea and she wants them to retrieve this item, which turns out to be a Vestige of Divergence but a super evil one!

Producer: That’s from the thing!

Writer: Yes it is. So they get the Vestige of Divergence which turns out to belong to Lloth the evil queen of spiders and they decide they can’t turn it over to a thieves’ guild. But they need answers, so they go to this giant ash hole just outside the city.

Producer: Oh giant ash holes are tight!

Writer: I mean, I guess.

Producer: So what happens at the ash hole?

Writer: Well they discover an elemental rift powered by an incomplete rune, so they have to find out what the rune means or it could be disastrous!

Producer: Oh no! How are they going to do that?

Writer: Well they’re going to have to head back to the city to get the help of someone who can read magic runes!

Producer: Back to the city? But that’s where the thieves’ guild is!

Writer: Yea it’s real dangerous, but they gotta go. I mean this rune could spell bad news maybe.

Producer: So do they find this person who can read runes?

Writer: Yes sir, it turns out its Gilmore!

Producer: He’s from the other thing!

Writer: And Gilmore tells them that he can’t read the rune but he knows it comes from a lost civilization far to the south and if the group goes and gets more runes he could translate the original.

Producer: He needs more runes of a language he can’t read to translate a rune he can’t read from a civilization that’s been lost for centuries that you can walk to in a few weeks?

Writer: He does.

Producer: So what happens next?

Writer: Well Gilmore helps them out by selling them any magic item they want at a discount and giving them a cart for free so they can escape the city unseen.

Producer: What are you talking about, he literally just met them.

Writer: Yea but he likes them now.

Producer: I suppose that’s fine. So they escape the city unseen?

Writer: No they’re caught by Poska almost immediately.

Producer: Oh no! Do they fight their way out?

Writer: Sort of, they charm Poska and tell her to walk away but she’s real mad about it.

Producer: Oh well, I’m sure it will lead to an exciting pursuit as an entire thieves’ guild starts tracking them down.

Writer: We’re never going to see them again.

Producer: What? They stole from her and they’re in a cart. Surely they’d go after the party!?

Writer: Nah, they have like an hour head start. But if they ever come back to the city they’ll be in big trouble.

Producer: I guess that makes sense.

Writer: So then the party spends a few weeks travelling south and they run into a monk who they apparently first met during their missing time and she helps them destroy an evil version of one of the party.

Producer: And she fills them in on the missing time?

Writer: No.

Producer: Seems like she would.

Writer: Yea but she’s not. So anyway they’re also helped out by this elven woman Myr’atta who’s all “What have you done!?”

Producer: What have they done?

Writer: Unclear.

Producer: So what’s Myr’atta’s deal?

Writer: Well she’s there to deal with leaky energy.

Producer: Leaky energy? That’s sort of vague.

Writer: Extremely vague, sir. But she’s secretly the big bad of the campaign so I had to have a reason to introduce her.

Producer: Oh she’s the big bad!? Why didn’t you say so? So what’s her deal?

Writer: Well she’s evil and wears a purple cloak.

Producer: Didn’t we already do the evil and wears a color thing?

Writer: We did, but since Poska stayed in the city I needed a new one.

Producer: It just seems like you replaced a villain with a reason to pursue the party with one they ran into by happenstance and then switched the color of their clothing.

Writer: Look I’m gonna need you to get all the way off my back about the villain.

Producer: Whoa ok let me get off of that thing.

Writer: So Myr’atta learns that one of the party members has a warlock patron and she wants it for herself so she starts following the party in secret.

Producer: Oh no!

Writer: Then the monk is going to guide the party to the lost civilization and it turns out it’s just filled with people.

Producer: There’s a lost civilization filled with people that nobody knows about? How is that possible?

Writer: Unclear.

Producer: Well ok then. Well at least it should be easy to get the rune translated.

Writer: Super easy, barely an inconvenience.

Producer: Oh really?

Writer: Yea they meet this leader there who is just like “Oh yea it means ‘place of burning’”.

Producer: Seems a little on-the-nose and unhelpful.

Writer: Yea super on-the nose and unhelpful.

Producer: So what happens next? Do they head back home now that they’ve got a fully translated rune thus rendering the need for Gilmore’s assistance entirely moot?

Writer: Well they’re told the rune marks a place too full of energy even further south and they need to go there.

Producer: Why?

Writer: Because that’s what I wrote. So they start heading there when Myr’atta shows up and attempts to kidnap the warlock of the party, only the group saves her. But Myr’atta escapes with the warlock’s magic.

Producer: What? How did she steal her magic?

Writer: Unclear. But the party now has to follow her to the place they were going anyway to get the warlock’s magic back.

Producer: I don’t . . . what do you . . . oh whatever.

Writer: And the monk leaves the party and tells her leader that she fears they’re being drawn south for the wrong reasons.

Producer: How are they being drawn? They just came here to find a rune to translate another rune.

Writer: I dunno, they’re just being drawn now. So they’re given a map and told to head south to a ruin and then head south from there, but when they get to the ruin there’s this large floating cube so of course they stop to investigate.

Producer: That makes sense, you don’t often find a giant floating cube outside of a scotch and coke.

Writer: So in the process of investigating the cube they destroy it and they’re attacked by Myr’atta and some stone constructs. Then Myr’atta targets the warlock and steals her magic.

Producer: Wait I thought you said she already stole her magic.

Writer: Oh did I? Well magic is mysterious I guess and she needs to steal more of it for her evil plan to be carried out.

Producer: What is her evil plan again?

Writer: To draw the party to this exact spot where she can use the place too full of energy to empower the warlock’s patron enough to separate it from the warlock so that anyone can use it as a patron.

Producer: Doesn’t that require a lot of convenient choices by the party?

Writer: What do you mean?

Producer: Well if they hadn’t run into her to begin with, or if she hadn’t learned of the warlock’s power, or if the party had turned back after getting the rune translated, or if they didn’t follow the map, or if they kept heading south then, or if they hadn’t destroyed the cube, then her plan fails. And don’t warlock patrons make the choice who they empower anyway?

Writer: Huh. So anyway she draws out the warlocks Patron and nearly kills the party with magic that’s super way beyond their ability level, but then the warlock puts on the evil vestige and defeats her!

Producer: Does she blast her with some evil divine magic gifted to her by a deity!?

Writer: No she just slices her throat with a dagger.

Producer: A little anti-climactic. Are there going to be any consequences for her using the evil vestige?

Writer: None whatsoever. So that’s it. The party heads off for adventures unknown. What do you think?

Producer: Well it sounds like there may be some unresolved plotlines that were included for no reason, but we can address those in a season 2.

Writer: Oh you think there will be a season 2?

Producer: Of course there will be a season 2. We have an audience so starved for content they watched a D&D game about Wendy’s. There may be a few small issues, but I doubt anyone will put in way too much effort to complain about them.

by Boffleslop

this post was submitted on 29 Feb 2024
3 points (100.0% liked)

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