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submitted 3 months ago* (last edited 4 weeks ago) by Ultragramps@lemmy.blahaj.zone to c/criticalrole@lemmy.world

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Runtime Break start
3h 36m 1h 49m

Episode 89: Divisive Portents

Upon traveling here on the surface of Ruidus, Bell's Hells, you have eventually journeyed across the dusty and storm-covered surface to the central capital city of Kreviris (where the Imperium's heart remains).
You've trekked through the surface portion of the very tippy-top of this mostly-subterranean city.
You've met with a few individuals, barely dodged being found out and attacked by some of the local soldiers, defeating a few of them and others just barely getting by with some druidic ingenuity before getting the information you required, which was the location of the Volition (the resistance troop that has been working against the Imperium for a period of time that you can only assume has been a long while).
After finding where this entrance was, you talked your way into the hidden subterranean tunnels before arriving here at the Volition Pass House. Here, amongst a period of tense immediate conversations and convincing the Volition members present that you are not an immediate threat, weapons are put aside and the central figure, the seemingly leader of this (who has been referred to in the past by other members as Rashinna of the Golden Hammer) walked you to the edge of this pass house where a massive opaque crystal wall sat, and there when she touched it, it began to become semi-translucent to reveal beneath the incredibly massive cavernous space that contains the expansive, beautiful, alien, but also in some ways oddly familiar landscape of the city of Kreviris.
So here, as you take in the sights around here, Rashinna removes her hand from the crystal and it clouds over once more before she turns back to the rest of you.

"So, you're here, you say we're allied and you're not a danger. What can the Volition do for you and what can you do for the Volition?"


Previous Episode "Seeking Sedition"

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[-] Ultragramps@lemmy.blahaj.zone 2 points 3 months ago* (last edited 3 months ago)

So, there's an entire group of people who have no interest in swimming in large lakes or the ocean. This is partly because of a belief that they are so vulnerable in this environment, that even a predator making some sort of a mistake would end up enjoying them as a meal.

Bringing this up because the surface of Ruidus is a big dirt ocean for the slithers and bane worms. We know now that the slithers can be controlled. The objective is confirmed to be deep below the surface and has not one, but five potent psionic beings in control, and it's likely safe to assume that the deadly Otohan and Martinet (as separate NPCs) are in addition to those five (and the slithers and bane worms).

My point is that Imogen's recent exposure to the slithers would be more than enough reason to 'nope' out of this mission. Then again, she already risked her neck (and scalp?) by that point.

[-] jawa21@lemmy.sdf.org 2 points 3 months ago
[-] Ultragramps@lemmy.blahaj.zone 1 points 3 months ago* (last edited 3 months ago)

Sam's Flask


The souvenir sand worm popcorn bucket from the (recently released) second Dune film has been attached to the flask with a printout that reads:
"Discover the secrets of Dunamussy"
being a play on Dunamancy.

[-] Ultragramps@lemmy.blahaj.zone 1 points 3 months ago* (last edited 3 months ago)


Myceits by Ziocorvid

[-] Ultragramps@lemmy.blahaj.zone 1 points 3 months ago* (last edited 3 months ago)

♪Episode Song References♪

ᕕ( ᐛ)ᕗ


Highlights

Vest Episode!

  • 00:13:13 Rashinna:"I say this with all due respect in the chance that we've just met here, but you would all become paste within moments of attempting to go against the Weave Mind. Let us begin this forging of trust with a bit of a chance to show us what you're capable of before we send you into the chipper."
  • 00:19:30 Tal and Liam nearly kiss
  • 00:20:00 - Gaz Tomo is Patrick Warburton/Kronk/Brock Sampson/Joe Swanson/Rip Riley (Archer)/The Tick/David Puddy(Seinfeld “High Five”)
    Travis:"Yes! I'll follow him anywhere."
  • Gaz:"These are my myceit."
  • 00:24:00 Gaz:"What's your name?"
    meaningful cooing
    Gaz:"I don't know how to pronounce that. That's on you."
  • 00:25:17 The Weave Mind are five extremely powerful Reiloran mystics. They really are the true ruling circle of Ruidus. They've fundamentally altered the evolution of themselves and our entire species to meet their ends. I myself have not seen them in person, but those who have been able to infiltrate deep enough to have even the briefest glimpse say their withered forms are far taxed beyond their stretched lifespans, since the same five have been in power, as far as we know.
    The Weave Mind, they oversee magical and mystic engineers throughout the upper echelons of the Imperium society, that develop and support the Dominion of Cruth and its military might since the development of the hulks and various other soldier specialties under their will. They can also psychically project themselves all over Ruidus and can inhabit the minds of those who have been 'marked at birth', which is most.
  • 00:28:21 FCG:"Do they have Arms & Hammers and stuff?
  • 00:30:13 The Arx Creonum (the HQ of the Weave Mind and the location where Reiloran newborns are brought to be "marked")
  • 00:41:53 Gaz:"But anyway, his bloodline has a, what would you call it? Like a special psychic connection to the beasts of the land. Kind of call upon The Will. That's where a lot of the Slither Lords, and the Worm Lords, and the Vidulch Lords all stem their training through that entire family's bloodline. So, if you see one of them, run."
  • 00:44:29 Gaz:"Oh, it's like Holies. Yeah, you take a rock and you carve it on like, different sides and you put little shapes on em and you throw em at eachother until one of you falls unconscious. If you throw it really hard, you leave a hole."
  • 00:58:00 Vezoden Amerai the Talonheart (aka Bazongas Dragonage) An emerald dragonborn in service of the Strife Emperor
  • 01:06:01 Sam:"Matricide."
  • 01:09:39 Ashton tosses a silver coin to one of the myceit creatures, who lets it fall on the ground, then waddles off with its arms up like a muppet.
  • 01:26:23 FCG's coin lands on its side.
    INTERMISSION
    Here in the dream, your mother unfurls slightly from her somewhat balled-up physicality, the bright light of her spirit in this space thrumming with a twinned energy to yours. As she looks up to you, her eyes open.
    ""Imogen."
  • 02:15:09 Imogen:"Maybe it's your turn to run." MIC DROP
  • 02:15:45 Marisha:"She's De-lu-lu." (Delilah + Cuckoo crazy)
  • 02:31:55 Laura pulls an Essek figurine out of Sam's Flask/Sand Worm prop
    Travis: ♪Hot boi
  • 02:44:20 Witches activated
  • 02:55:28 Laudna acknowledges the symbiotic (codependent) elements of her partial possession by Delilah Briarwood.
  • 03:00:43 Sheean Common of the Quanikkas (Ruidus Wookies)
  • 03:02:34 FCG:"Others are better at talky-talky stuff."
  • 03:07:02 Travis:"My body wants to go after Evoroa, but my heart wants to go with the Strife Emperor.
  • 03:07:25 Rashinna:"Ah, the Rescue, yes. This is being helmed by Vezoden. As the rest of your arriving troop was taken upon entry, another series of powerful allies, promised by the Talonheart, are held within the Glasshold Garrison, which is a quite formidable prison. It resides on the western base of the Prime Pillar within the Arx Creonum, and will likely only succeed directly after the explosion and would be a rapid "hit, grab, and run mission". Infiltration, stealth, will only get you so far at the site of a prison. It needs to be a direct, strengthened blow and escape. Of which the Talonheart seems rather confident, yes?"
    Vezoden:"Wouldn't be the first time I've had to break my way into a place I wasn't supposed to be, kill everyone there and get my men out."
  • 03:09:09 Rashinna:"Gaz Tomo will be leading the assassination team to the Woven Music Grand Hall. Now we have to be sparing with the use of the screech plumes (one of the few devices that has given us an edge against the Weave Mind or at least their subordinates in the past), but I believe they will enable us for a moment, just a moment, it scrambles and holds at bay the capabilities of ones so psychically or magically inclined. With enough firepower in that moment, we can do great things. We have in the past. We've just been limited in our resources. But Ira has been quite a boon to our interests and has been working on these for the past three or four days..."
  • 03:12:12 Ashley's face shows she might agree with the point Rashinna has made about the assassination.
  • 03:15:50 Matt:"So, we have Fearne, Ashton, and FCG."
    Ashley:"The hard hitters. Team detonation."
    Matt:"Then we have Chetney, Orym, Imogen and Laudna on the Infiltration Team"
    Sam:"Soft touchers."
  • 03:18:00 Ivanas, former designer for the Weave Mind.
  • 03:25:17 Invisibility group buff before setting out.
  • 03:28:46 Fan Art Moment New Forms for the group with a group Seeming cast by Ira.
  • 03:30:42 A day of tension, promise, and viable anarchy lays before you. As you descend from one of the exit tunnels of the Pass House infrastructure, both troops begin to descend the endless winding stone stairs and bridges that continue into the now humming city of Kreviris.
    You can see the thousands of lantern lights that flicker in and out with the passers by. You can see the spiral-like platforms that carve out parts of the central massive glass trunk-like spire that cares up the center of this subterranean cavern.
    You can see the floating Reiloran Mystics that wander from place to place. You can hear the distant sounds of conversation, occasional shout, and a bit of laughter. Children.
    You can get glimpses of a society that is bustling. In all of its implied challenges and hardships, there's still life and color and vibrancy and art, you hear music. There are musicians here. As you begin to scatter amongst the town, you can see the architecture itself. A weird smattering facsimile of Exandrian architecture. You see things that almost resemble dwarven rigid structures. You can see some elements of towers that are almost elvish, but filed down, or half-remembered. You can see where, after endless generations of being influenced night by night by the various scattered dreams of Exandrians, this is a society based in a mixture of interpretation, and in so, something wholly unique. Oddly beautiful.
    It's about then that you notice the presence of military, as the Dominion of Cruth soldiers and army are thick through the streets. You hear the sounds of drills being run. You see what look like war machines, almost, gathered clusters of armored juggernauts, themselves training in what feels like preparation for a move to the surface at an undesignated future time.
    Stepping into this bustle, the tension brimming within you, as you lose any sight or prospect of where you each are (beyond the sound of your voices in each others' head), the butterflies curl into your stomach, that whatever emotion you think guides you at this moment, and hope, or pray, that what's to come goes well.
[-] Ultragramps@lemmy.blahaj.zone 1 points 2 months ago* (last edited 2 months ago)


by DixieLeeDraws

Like most juggernauts, Gaz Tomo is tall, broad, and hulking, with heavy marks on his face and dark tattoo-like markings worked into his crest. When first encountered by Bells Hells, he was wearing a heavy hooded cloak wrapped over his shoulders and was accompanied by three small scurrying myceits. He is about 8 1/2 feet tall and his shoulders are about 5 feet wide.

::: spoiler other Warburton giants

[-] Ultragramps@lemmy.blahaj.zone 1 points 3 months ago
this post was submitted on 21 Mar 2024
7 points (88.9% liked)

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