this post was submitted on 31 Jul 2023
39 points (100.0% liked)

Games

16758 readers
977 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 6 comments
sorted by: hot top controversial new old
[–] scottmeme@sh.itjust.works 4 points 1 year ago (2 children)

and still no official multiplayer

[–] chunkystyles@sopuli.xyz 6 points 1 year ago (2 children)
[–] PooPooTheClown@lemm.ee 6 points 1 year ago (1 children)

No lol and I don’t think many people are putting that as prio on their feature wish list. It’s already a resource intensive game, and there is a lot of room for improvement, as they’ve been showing off with these vids lately.

And multiplayer sounds gimmicky anyway

[–] azertyfun@sh.itjust.works 2 points 1 year ago

I hadn't thought about it, as the only experience with "multiplayer" I've ever had in city management games was with Simcity 2013 which... ahem. We can do without. However a factorio-like experience where multiple friends can work together on the same city does sound fun.

But yeah given how resource-intensive even the first C:S still is in big cities, I don't see that happening as a seamless experience would almost certainly require a complete re-architecture of the simulation engine, nevermind the fact that more people implies bigger cities implies more resources that must be dedicated to simulation (nevermind the netcode overhead, which might not be negligible with tens of thousands of entities to keep track of).

They already greatly increased map size in this version, which concerns me with performance as my previous build already slowed down simulation speed significantly in mid-sized cities, especially with traffic mods. Presumably they've added some architectural changes to better parallelize the simulation on many-core CPUs.

[–] scottmeme@sh.itjust.works 1 points 1 year ago

There are several people in my friend group that want to play together in one map, but the 3rd party mod for the original game has many bugs.

As it should be.

I guess it could be cool to view/link cities, but I don't see much value beyond that. If that's wanted, it could be added pretty easily later on.

But if you want multiple people modifying the same city, I fear there would be too many issues that the sim would have to be more shallow. You'd need to target the lowest common denominator so the MP experience is consistent across hardware, and then you'd only get the performance of that lowest common denominator to keep things in sync. It seems they're going for more depth in the sim and more performance, so adding in MP would go against that.