I've only had to implement equality in C# but that didn't seem that hard of a problem. you just expand the operator = function
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Then you should also override Equals(object)
, GetHashCode
, and implement IEquatable<T>
.
Thankfully a lot of the usual boilerplate code can be avoided using a record
class or struct:
public record Person(string Name, uint Age);
Oh well, It does show how little I do have to actually use that. It just hasn't come up that much
I mean, if your IDE does it for you, is it really that much better that it's shorter?
not the IDE, its the compiler. this is also not some AI shit, in many cases (not all) the compiler can actually figure out how to do this, because it's not hard, it would just be a lot of boilerplate if written manually.
Why did you even bring up AI? IDEs have been able to generate equality functions for decades without AI.
It's kinda neat to have this defined directly in the language so that compilers can implement it, but creating equality function is so low effort that this doesn't really seem like a big deal.
Like, you define the members in a class, then you tell your IDE to generate getters, constructor, equals, hashcode, etc all in like 5 seconds.
I like it, it's nice when the language itself defines reasonable defaults for things, but realistically you're saving yourself a few seconds of effort.