this post was submitted on 23 Feb 2025
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Linux Gaming

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That code is now part of this February 2025 DirectX Shader Compiler release as they further build-out the DXIL capabilities. Developers outside of Microsoft previously reverse-engineered the hashing algorithm while now it's officially open-source. This will help in situations like those compiling shaders for DirectX outside of Windows hosts or the selective Linux binaries Microsoft has provided in the past.

Let's goo!!!!!

cross-posted from: https://lemmy.world/post/25931907

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[–] x4740N@lemm.ee 33 points 1 week ago

Chance they opened sourced it because people pretty much figured it out by reverse engineering

Does Microsoft have newer code that's still closed source, is this old code ?

Could they open source an old inefficient method while keeping the up to date efficient methods to themselves

[–] RelativeArea1@sh.itjust.works 10 points 1 week ago* (last edited 1 week ago)

they know nvidias very slowly dying and playing some damage control, they're trying to be like apple using an open source system then making a closed ecosystem out of it.

[–] Mwa@lemm.ee 2 points 1 week ago (1 children)

Maybe native directx on non-windows hosts????

[–] PushButton@lemmy.world 8 points 1 week ago (2 children)
[–] Codilingus@sh.itjust.works 4 points 1 week ago

Lmao, that got me good! "List of things it does better than Windows: open dxdiag."

[–] Mwa@lemm.ee 1 points 1 week ago

Cool project, Someone needs this in proton.