There is an option where you can hold the button to finish the QT event, atleast makes it less cumbersome
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
QTEs were sometimes a way to mask loading screens in the old days.
Edit: Can we talk about that spanking ponies thing?
Let's not. It was a hard part of my life.
Wait, I'm sorry. Were you hard when spanking the ponies, or...?
I think the God of War series is to blame for it. They had so well crafted QTE. Fighting the hydra in the first God of War is still an incredible spectacle to behold. So after that other game devs tried to imitate its success, with mixed results. It’s just lazily adding button prompts over a cinematic right?
I'm like 90% sure this game has an accessibility option to disable quick time events. Uncharted 4 had it, I believe.
This is probably my one complaint about the new spider man, What you think is a cool cinematic all of a sudden a Button prompt jumps up and you gotta scramble to hit it, Always catches you off guard and never feels engaging. So many unnecessary resets just because i wasn't aware that a qt event was coming.
There is an option to under accessibility I think where you can choose that the QT events succeed all the time and you don't need to press anything.
But still they kind of ruin the pacing of the cinematic scene IMO.