Alien! I've got it on my hands a few days ago at my local store. I'm probably going to buy it by Monday or shortly after.
I've only read good things about it so far.
Discussion of table top roleplaying games.
Alien! I've got it on my hands a few days ago at my local store. I'm probably going to buy it by Monday or shortly after.
I've only read good things about it so far.
I haven't played it but I think horror can be quite tricky to pull off at the table. I managed to create a spooky atmosphere a few times but it was never controlled, it just came out so.
Do you have some pointers/thoughts about how to make horror work in ttrpg?
I think I've been lucky building an horror atmosphere, because the only one I played was for Call of Cthulhu and was with a combination of casual DnD players and new players to TTRPG in general. So, explaining to them the kind of game keep them on the mood since first minute, since CoC has pretty hard rules about sanity and the posibility of dying, and there is a lot of emphasis on not beign combat focused.
Then, the adventure I played had a lot of elements that create a build up for the sessions. Things I can identify that helped where:
This may be too much specific, but could be translated in other contexts by using those kind of barriers and immediate unavoidable problems that felt real, that augment a normal spooky scene you can imagine, supported by a game system that danger is a real threat in the rules.