Alan Moore

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For all things Alan Moore.

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Over the course of a single decade, Moore not only established himself as one of the most brilliant storytellers of the last hundred years, but he also helped reinvent an entire medium, turning the humble comic book into a profoundly respected art-form capable of marrying story, character, and illustrated visuals in radically new ways. "I was always trying to find what the medium was capable of and to push it as far as possible," Moore told The Guardian in 2011.

Thankfully, he did not retire and continued to gift the world with the succulent fruits plucked straight off the vine of his fertile mind. While fans differ on the matter of favorite books, we'd like to argue that Moore's magnum opus — a veritable playground of the imagination, if you will — is The League of Extraordinary Gentlemen, particularly its first two volumes, which served as the basis for the loose film adaptation of the same name released in 2003 (stream it on Peacock right here).

Created in tandem with the late illustrator Kevin O'Neill, the DC-published graphic novel exemplifies the famous quote oft-attributed to the great Pablo Picasso: "Learn the rules like a pro, so you can break them like an artist."

The League of Extraordinary Gentlemen sees Moore simultaneously paying homage to the established power of the written word and the perennial literary touchstones that shaped humanity's modern creativity before ingeniously twisting it all out of shape by uniting a band of beloved fictional characters like Allan Quatermain (King Solomon's Mines), Mina Parker (Dracula), and Captain Nemo (20,000 Leagues Under the Sea) into a ragtag team of Victorian-era superheroes tasked with protecting the interests of Great Britain.

"I thought about the actual point of generation of the superhero genre and most of it seemed to be nineteenth century fiction," he explained to Tripwire Magazine in 1998. "If you look at the first generation of superheroes right up until Stan Lee created the Marvel titles in the sixties, this is evident. The Hulk is obviously Jekyll and Hyde, you’ve got a nod to Wells’ The Invisible Man in Fantastic Four’s Invisible Woman. I decided to go back to the source and once I’d done that, I put my mind to assembling a cast, thinking about what kind of world they might inhabit.”

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Deadline confirms that The Great When, a new fantasy novel by Moore, is getting a TV adaptation. The production company Playground landed the rights to The Great When, a fantasy graphic novel that was published by Bloomsbury on October 1. It's the first in Moore’s planned five-volume Long London series of epic fantasy novels, which Playground plans to adapt into a series that spans several seasons. Moore reacted to the news in the statement below:

For the first time in my career, I’m genuinely excited and enthusiastic about a work of mine…one that I own, and believe could work marvelously in a different medium…being adapted for the screen.

In Playground, I feel that I’ve connected with people who respect both me and the narrative and are receptive to such input as I can offer. And, given Playground’s track record, I have little doubt that this will be anything short of spectacular. It’s taken me some time, but I think at last I’m ready for my closeup.

...

Alan Moore doesn't mince words when it comes to adaptations of his work, as well as notable criticisms of the current state of the comic book industry and superhero movies. It is understandable, considering his conflict with DC Comics and the long disagreements between the two sides. Perhaps the most significant part of The Great When adaptation, coming from an author who has not always given his stamp of approval, is that he's embraced it.

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Tom Strong, collected again in DC’s new "Compendium" format, is a clever thing. The 36-issue tome is more proof of the conceptual brilliance of Alan Moore, as if we needed it. Also: the artistic merits of penciler Chris Sprouse, as if we needed more. From the first issue to the last—by which I mean issues #1-22, and then issue #36, ignoring a stretch of fill-ins that are mostly treading water, which I’ll address separately—the whole thing is a marvel of carefully-considered structure. From the fictional setting to the timeline of events to how various elements reoccur, you can see thing whole thing has been thoroughly planned.

Launched in 1999 as part of Moore’s ABC (America’s Best Comics) line, Tom Strong appears, at first glance, to be the most traditional book on the slate. Top Ten gleefully blended superheroes with police procedural; Promethea quickly chased large metaphysical ideas into the heavens; and The League of Extraordinary Gentlemen showed us how big Alan Moore’s library is. On the surface, Tom Strong is a rather straightforward exercise in modernized pulp. Our titular protagonist is a long-lived adventurer in the manner of Doc Savage: the peak of human physical and mental abilities. Aided by his family and supporting cast, he trots the globe (and beyond) bringing justice wherever he goes. The "long-lived" part—courtesy of extracts from a special root that allows the protagonists to live throughout the whole of the 20th century—especially helps to emphasize the pulp lineage, all the way back to Tarzan. But the series quickly proves more than it appears to be, with a sinister underbelly beneath the golden sheen of utopian retro-future.

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There is only one problem. I don’t care about any of it.

I don’t regret reading the Tom Strong Compendium, because even lesser Moore is better than most other people’s best, but the whole thing feels like a big shrug. A well-executed shrug, made by Olympic champions in shrugging, but a shrug nonetheless. After 36 issues, I care for Tom Strong and his family not one iota more than I did in the first issue - which is to say, I care about them as vehicles for stories, but not in any way besides. It’s all so distant and artificial, communicated through genre exercises and knowing winks. Tom Strong, like much of the ABC line, feels like a predominantly intellectual exercise. Like the worst of Grant Morrison, its head is firmly screwed into its own metafictional arse.

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The best of Alan Moore’s work is in comics, but it’s not about comics. There’s certainly an element of comics critique throughout his catalog, because he has grown and worked within the industry, and his writing reflects that fact, but From Hell isn’t a comic about comics, nor is Swamp Thing, nor is The Ballad of Halo Jones, nor is Providence - not solely. Tom Strong is the kind of work that surrenders often to cheap and immediate references: a comic about comics and its broader lineage in pulp writing. It can only see itself.

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About a decade ago, I ventured my opinion that the adult multitudes queueing for superhero movies were potentially an indicator of emotional arrest, which could have worrying political and social implications. Since at that time Brexit, Donald Trump and fascist populism hadn’t happened yet, my evidently crazy diatribe was largely met with outrage from the fan community, some of whom angrily demanded I be extradited to the US and made to stand trial for my crimes against superhumanity – which I felt didn’t necessarily disprove my allegations.

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Ten years on, let me make my position clear: I believe that fandom is a wonderful and vital organ of contemporary culture, without which that culture ultimately stagnates, atrophies and dies. At the same time, I’m sure that fandom is sometimes a grotesque blight that poisons the society surrounding it with its mean-spirited obsessions and ridiculous, unearned sense of entitlement.

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Unnervingly rapidly, our culture has become a fan-based landscape that the rest of us are merely living in. Our entertainments may be cancelled prematurely through an adverse fan reaction, and we may endure largely misogynist crusades such as Gamergate or Comicsgate from those who think “gate” means “conspiracy”, and that Nixon’s disgrace was predicated on a plot involving water, but this is hardly the full extent to which fan attitudes have toxified the world surrounding us, most obviously in our politics.

Elections that decide the fate of millions are conducted in an atmosphere more suited to evictions on I’m a Celebrity …, in which contestants who are insufficiently amusing are removed from office. Saleability, not substance, is the issue. Those who vote for Donald Trump or Boris Johnson seem less moved by policy or prior accomplishment than by how much they’ve enjoyed the performances on The Apprentice or Have I Got News for You. And throughout the UK, we’re now familiar with what a Stephen Yaxley-Lennon fan convention looks like.

An enthusiasm that is fertile and productive can enrich life and society, just as displacing personal frustrations into venomous tirades about your boyhood hobby can devalue them. Quite liking something is OK. You don’t need the machete or the megaphone.

Candidly, for my part, readers would have always been more than sufficient.

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The story behind 1963, Alan Moore's tribute/commentary on Silver Age Marvel is a messy one. Back in 2010 Steve Bissette revealed that attempts to properly complete the series (with an annual to be drawn by Jim Lee) and/or collect what was published had failed:

He also stated that attempts to reprint and conclude the 1963 series have repeatedly failed over the last ten years, the most recent at Dynamite seemed almost to come to fruition, but did not, Alan Moore removing his blessing.

An Alex Ross illustration (now removed) would have formed the basis for the cover to the Dynamite hardcover.

As a result, it's been decided that a reprint will never happen. And copyright in the 1963 characters has been divided – Bissette's share forming the basis of his Tales Of The Uncanny project, now being published by About Comics, he's pulled copies of 1963 from his online store and he will no longer mention 1963 again.

When asked for comment, Rick Vietch told me "Nothing to add to Steve's statement except that I've instructed my immediate friends and family to pick up a baseball bat and bean me if I mention the idea of collecting 1963 ever again" and Nick Barrucci of Dynamite gave a similar "It's a situation that I feel is unfair to comment on. I respect all the creators involved, and somethings are best left not discussed in public."

And, in 2013, Bissette threw the towel in:

And as of January 2012, Alan made it abundantly clear nothing will ever be done with them, either, on his watch—so, party's over on that trio of works.

It sucks for our creative partners—Dave Gibbons, John Totleben, Chester Brown, and the colorists (Anthony Tollin) and respective letterers—and I'd be gobsmacked if Rick and Alan ever did anything with their part of it all, but that's their business, no longer any of mine (except where my clutch of properties come into play, which ipso facto defuses anything happening). If they ever do, nobody will be happier than me about it; no sour grapes there.

You see, I can't even really "license" those stories, much less issue a Creative Commons license—hence, my decision to announce anyone interested in doing so now has my blessings, as long as my © and ™ is applied, per our 1998 contractual agreement regarding the respective characters and two titles I do fully own.

There are a number of projects to create some kind of spin-off using the characters various artists own, most recently Don Simpson's 2023 announcement that he was creating a 1963 Annual. This is available to buy.

So, long story short (and ignoring the various recriminations), the only way you can read the comics is by buying the individual issues (as I did) or... the Internet Archive has them (for now).

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submitted 2 months ago* (last edited 2 months ago) by Emperor@feddit.uk to c/alanmoore@feddit.uk
 
 

cross-posted from: https://feddit.uk/post/8838989

Alan Moore is generally considered the greatest writer in the comic medium. This year, Moore releases one last comic — The Moon And Serpent Bumper Book — a mixture of prose and traditional comic format from indie publishers Top Shelf Productions and Knockabout Limited. Moore has crafted indie comics since the '90s, after his split from DC Comics...

Alan Moore also wrote some brilliant stories in the indie comic genre (some of which, the Big Two published at a later date). Writing indie comics, Moore had the freedom to take his projects in any direction he wanted, resulting in masterpieces that readers could hardly put down. Alan Moore is a legend, and his indie work often surpasses the Big Two comics that he's known for.

The list is:

  1. From Hell
  2. The League of Extraordinary Gentlemen Volume Two
  3. Providence
  4. Marvelman/Miracleman
  5. The League of Extraordinary Gentlemen: The Black Dossier
  6. Promethea
  7. The Ballad of Halo Jones
  8. WildC.A.T.s
  9. 1963
  10. Big Numbers

edit: making an ordered list

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Some debates among superhero fans will never be resolved. Superman vs. Batman. Iron Man vs. Captain America. DC vs. Marvel. But if there’s one thing everyone seems to agree on, it’s that 1986 is the most important year in comic book history. The argument why is simple — that one year saw the release of several groundbreaking comics:

  1. Frank Miller’s The Dark Knight Returns, an epic story about an elderly Batman who comes out of retirement to save Gotham City in the face of American decline.
  2. Alan Moore and Dave Gibbon’s Watchmen, a meticulous deconstruction of the entire superhero genre that’s also just a damn-good comic.
  3. Art Spiegelman’s Maus, which retold the story of the Holocaust to terrific effect in comic book form.

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But before Gibbons and Moore could deconstruct the entire superhero genre with Watchmen and change comics forever, they had to take on the most iconic superhero of them all.

Released in 1985, “For the Man Who Has Everything,” is a Superman story unlike anything that came before (or after). The comic traps its hero in an alternate universe where his home planet of Krypton was never destroyed and he never left for Earth. Instead, Kal-El (aka Superman) lives a simple, fulfilling life with his wife and children, but what should feel like a utopia quickly gives way to social upheaval and violence. Moore and Gibbons imagine a version of Krypton that reflects the worst of our own society: crime, drugs, riots, xenophobia, police brutality, and a Ku Klux Klan-esque rally all quickly overwhelm Superman’s vision of a perfect life.

In just 40 pages — while also fitting in a B-plot where Wonder Woman, Batman, and Robin fight an evil alien — “For the Man Who Has Everything” tells a powerful allegorical story that still resonates.

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“For the Man Who Has Everything” paved the way for the sort of social and political commentary we now take for granted in mainstream superhero stories. Without this one comic (and the deluge of instant classics that followed a year later) today’s superheroes would be a lot less interesting. But to understand how this shift was even possible, we have to go back to a time when a generation that grew up on comic books finally got a chance to make some of their own.

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Many readers of Alan Moore—the prolific and influential author of Watchmen, V for Vendetta, Jerusalem, and, most recently, The Great When—are enchanted by the magic of his creative vision. For his next trick, The Moon and Serpent Bumper Book of Magic, Moore would like you to come away with a respect for, and perhaps even a belief in, magic itself.

The 400+ page grimoire, coauthored with the late Steve Moore (no relation) and published by IDW’s Top Shelf Productions imprint, combines a lively and accessible history of ritual magic, practical guidance on how and why to use such techniques as tantra and Tarot, and amusing summaries of the lives of magical practitioners through the years—from Hermes Trismegistus to Alistair Crowley—done as single-page comics. Moore spoke with PW via email about the Bumper Book, magic, superheroes, and more.

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On the matter of the comic strip medium and its possible links to occult consciousness, however, I think there’s a much stronger case to be made: I believe it was during the 1980s that a Pentagon study concluded that the comic strip medium’s combination of pictures and words in sequence was the most efficient way of passing on complex information in a way that was likely to be retained. Unsurprised, but wondering why this might be, it occurred to me that the image, being preverbal, is the prevailing unit of currency in what used to be called our right brain, while the word is the prevailing currency of what used to be called our left brain. Might it be that the way we read comic strips engages these two “halves” of our brain on the same task, both at once?

In the Bumper Book, we propose that it was representational markings, or imagery, that gave us the key to written language, which in turn provided the key to modern consciousness, which our gradually dawning minds interpreted as magic. I suggest that the comic strip form, used correctly, can be a near-perfect medium for transmitting magical ideas, a bit like the poetic “language of the birds” that the alchemists construed as the ideal way to communicate concepts pertaining to alchemy. After all, our earliest cave-wall comic strips were probably intended magically.

Historically and even today, most people's conception of magic involves invoking supernatural forces to affect the outside world, and people typically either believe in it credulously or dismiss it as mumbo-jumbo. In The Moon and Serpent Bumper Book of Magic, you make clear that the purpose and effect of these belief systems has mainly been to transform our inner selves and perceptions. How and why do you think these two distinct ideas got so muddled throughout history? Does magic have a PR problem?

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Amidst all this, we felt that any real human importance or social use for magic was being lost in a sea of either fatuous make-believe or Master of the Dark Arts theatrics. So, with the Bumper Book, we wanted to present what we hope are lucid, coherent and joined-up ideas on how and why the concept of magic originated and developed over the millennia, a theoretical basis for how it might conceivably work along with suggestions as to how it might practically be employed—and, perhaps most radically, a social reason for magic’s existence as a means of transforming and improving both our individual worlds, and the greater human world of which we are components. And we wanted to deliver this in a way that reflected the colorful, psychedelic, profound and sometimes very funny nature of the magical experience itself. That, we felt, would be the biggest and most useful rabbit to pull out of the near-infinite top hat that we believe magic to be.

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Fossil Angels (glycon.livejournal.com)
submitted 2 months ago by Emperor@feddit.uk to c/alanmoore@feddit.uk
 
 

Fossil Angels was written by Alan Moore in December 2002, and was to appear in KAOS #15. KAOS #15 never actually appeared, and the piece has been without a home since then. (More information about KAOS and why this wasn't published there in this article on Bleeding Cool.) I was lucky enough to be given a number of Alan Moore’s scripts by Alan himself a few years ago, and this was amongst them. I asked if I could publish it and, when another publication which it was slated to appear in folded, Alan told me I was free to go ahead. So, I am very proud to be allowed to present this piece here on Glycon for its first publication anywhere. It is in two parts, with a link to the second part at the end of this page. This is, and remains, the sole property and copyright of its creator, Alan Moore.

FOSSIL ANGELS

Regard the world of magic. A scattering of occult orders which, when not attempting to disprove each other’s provenance, are either cryogenically suspended in their ritual rut, their game of Aiwaz Says, or else seem lost in some Dungeons & Dragons sprawl of channelled spam, off mapping some unfalsifiable and thus completely valueless new universe before they’ve demonstrated that they have so much as a black-lacquered fingernail’s grip on the old one. Self-consciously weird transmissions from Tourette’s-afflicted entities, from glossolalic Hammer horrors. Fritzed-out scrying bowls somehow receiving trailers from the Sci-Fi channel. Far too many secret chiefs, and, for that matter, far too many secret indians.

Available as a PDF here.

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cross-posted from: https://lemmy.world/post/20662627

Alan Moore and Jacen Burrows have collaborated on notable comic series that delve into the works of H.P. Lovecraft, particularly through Neonomicon and Providence.

Neonomicon is a four-issue comic series published from 2010 to 2011, which serves as a sequel to Moore's earlier work, The Courtyard. The story follows FBI agents who uncover a cult linked to Lovecraft's writings.

Providence Following Neonomicon, Providence was published between 2015 and 2017. This twelve-issue series acts as both a prequel and sequel to Moore's previous works. Critics have described Providence as "the Watchmen of horror," highlighting its depth and complexity


https://factsprovidence.wordpress.com/moore-lovecraft-comics-annotation-index/ : A list of all the of Alan Moore and Jacen Burrows H.P. Lovecraft comics issue by issue, including covers – as well other Moore/Lovecraftian works in collaboration with other artists, and related items.

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We are going to see a lot of Alan Moore this month, with the release of two books: his final graphic novel, The Moon And Serpent Bumper Book Of Magic in two weeks and today sees the release of the first of his five Long London novels, The Great When set in 1949 in an alternative London. The subsequent books will be set in 1959, 1969, 1979, and then jumping to 1999. And now, we have learned the name of the second of that novel, I Hear A New World.

The second book is titled after the album by Joe Meek, I Hear A New World, recorded in 1959 but released in 1960, subtitled "an outer space music fantasy". ... But he is also famed for taking a shotgun owned by musician Heinz Burt, killing his landlady, Violet Shenton, and then shooting himself in 1967. Those last moments of Joe Meek's life also featured in Alan Moore's spoken word performance art piece The Highbury Working, A Beat Séance, created by The Moon and Serpent Grand Egyptian Theatre of Marvels collaborative team of Moore, David J, and Tim Perkins and performed on the 20th of November 1997 at the performance club Absorption at The Garage in Highbury, with dancer Paule van Wijngaarden.

Joe Meek will also appear in the novel, I Hear A New World, as a character, alongside The Great When's Dennis Knuckleyard. Expect a lot more Alan Moore with Zoom events to book festivals the world over, such as today's Wisconsin Book Festival being interviewed by Benjamin Percy in a couple of hours. Or at the Century Club in London in a couple of weeks. Then there will be the inevitable Guardian article about Alan Moore and superheroes, reviews in The Times newspaper. and plenty of the usual kinds of headlines that will spill out. Oh, and The Great When to top the bestseller charts…

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A well-known comics writer once told me that the mistake almost every conventional novelist who takes a turn writing comics initially makes is trying to put too many words into a panel. I wonder whether the opposite applies to writers who hop art forms in the other direction: freed at last from the rigid discipline of the speech bubble, they go bananas.

When Alan Moore, the graphic novelist best known for Watchmen, wrote his 2016 novel Jerusalem it was 1,200 pages long. Although his latest book, The Great When — the first in a projected series of “Long London” novels — is a manageable 300-odd pages, the style has something about it of a man who has spent a career writing in a medium where you don’t get to use similes or adjectives much and is now making up for lost time.

So, when a character smiles, we discover that “her smile was sunrise on a renderer’s yard, its dire light creeping into every crevice and uncovering each gruesome spectacle. The corners of her mouth crawled back towards pendulous ears, exposing the magnolia cemetery of her dentition.”

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The Great When, then, is both gothic and baroque. But so is its subject: the jostling, chaotic, crosspatch, antic and overstuffed city where it is set. It’s 1949. Moore’s version of postwar London is a landscape of bombsites furzed with wildflowers (“London rocket”), smoky pubs, voluble whelk-vendors, Oxo ads, Lyons Corner Houses and men in fawn raincoats, where a cup of weak tea and a sausage sandwich or a dinner of pilchards on toast is never far away.

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The plot kicks off when Dennis is sent to Soho to collect a handful of old Arthur Machen editions from a dealer. He returns to Coffin Ada to discover that, slipped among these volumes, is a copy of A London Walk by the Rev Thomas Hampole. Coffin Ada goes nuts. A London Walk is a book that shouldn’t exist — a book that appears in one of Machen’s stories. It has come from Somewhere Else. And it’s trouble.

The premise of The Great When is that the London we know is shadowed by — or, to be more precise, is the shadow of — a boisterous and dangerous eldritch counterpart, The Great When or Long London, peopled with hallucinatory demigods. The unfortunate or deranged can tumble into Long London through hidden portals when they’re not paying attention. Worse, other things sometimes tumble out. The Ripper murders, we learn en passant, were the result of a “Pope of Blades” (a hideous insectoid thingy) escaping into our London in 1888. The book that shouldn’t exist belongs to that realm, and if it isn’t returned quickly something very bad will happen. The last time a book escaped, the person into whose possession it came was turned inside out.

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The cast hops in and out of Long London — and in and out of their wits. It’s a romp, and it’s full of loving attention to the past. That postwar London is deeply imagined and Moore’s literary influences — as well as Machen, he tips the hat to Iain Sinclair and Michael Moorcock in an afterword — are warmly acknowledged.

As for the style, the reader will find of it, I think, what Dennis finds of Machen: “At first, he struggled with what he perceived as stuffiness in the tale’s presentation, although by the time he’d read a page or two, the burnish of its language and its atmospherics had seduced him.” Just like the old pulps that are so close to the author’s heart (torn pages of Sax Rohmer people the gutter outside Ada’s shop), there’s a delirious and generous campness to The Great When. Freed from the tyranny of the speech bubble, you sense Moore is really, really having fun.

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