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Serious, in-depth discussion about Star Trek from both in-universe and real world perspectives.

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1. Explain your reasoning

All threads and comments submitted to the Daystrom Institute must contain an explanation of the reasoning put forth.

2. No whinging, jokes, memes, and other shallow content.

This entire community has a “serious tag” on it. Shitposts are encouraged in Risa.

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founded 2 years ago
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101
 
 

The purpose of this post is to examine the history of genetic modification in the Federation, prior to "Strange New Worlds". I've tried to compile various references to genetic engineering, eugenics, cloning, and genetic resequencing within the Federation across all series, with quotes and additional context as needed. All examples are presented in real-world chronological order, to better examine how these ideas have evolved over the history of the franchise.


The first reference to eugenics I could find is in the Original Series episode, "The Conscience of the King". In that episode, they briefly described how Kodos was employing his own theories of eugenics when he enacted the massacre at Tarsus IV:

Spock: Kodos began to separate the colonists. Some would live, be rationed whatever food was left. The remainder would be immediately put to death. Apparently, he had his own theories of eugenics.

McCoy: Unfortunately, he wasn't the first.

Spock: Perhaps not. But he was certainly among the most ruthless; to decide arbitrarily who would survive and who would not, using his own personal standards, and then to implement his decision without mercy. Children watching their parents die. Whole families destroyed. Over four thousand people. They died quickly, without pain, but they died. Relief arrived, but too late to prevent the executions.


The subject comes up again, of course, in "Space Seed", when Khan and his fellow prisoners are discovered:

McCoy: The Eugenics Wars.

Spock: Of course. Your attempt to improve the race through selective breeding.

A later statement from Kirk affirms the root cause of the Eugenics Wars:

Kirk: An improved breed of human. That's what the Eugenics War was all about.

Spock is the first to suggest that there was a fatal flaw in the engineering process:

Pock: In 1993, a group of these young supermen did seize power simultaneously in over forty nations.

Kirk: Well, they were hardly supermen. They were aggressive, arrogant. They began to battle among themselves.

Spock: Because the scientists overlooked one fact. Superior ability breeds superior ambition.

Kirk: Interesting, if true. They created a group of Alexanders, Napoleons.

Khan himself has some thoughts on his own abilities relative to the rest of humanity:

Khan: Captain, although your abilities intrigue me, you are quite honestly inferior. Mentally, physically. In fact, I am surprised how little improvement there has been in human evolution. Oh, there has been technical advancement, but, how little man himself has changed.


Little is said about genetic engineering for quite some time, until we get to The Next Generation's "Unnatural Selection". This one appears to be a bit of an outlier, given what we later learn about genetic enhancement, but it may be possible to reconcile it. When the Enterprise crew first meet Dr. Kingsley of the Darwin Genetic Research Station, she makes the nature of her research seem as innocuous as possible:

Kingsley: Our research here is limited to human genetics. I can assure you we're not dealing with something that got away from us. We believe that we were infected by a supply ship that was here three days ago.

Later, she acknowledges that the children aboard the station are genetically enhanced, with an interesting caveat:

Kingsley: Our ultimate achievement. The oldest is twelve, and all are telekinetic. Watch.

Pulaski: Genetically engineered?

Kingsley: Not engineered, created. Perfect in every way. Their body structure, their musculature, their minds.

I find it very interesting that Kingsley draws this line between "engineering" and "creation" - this distinction seems to hold some relevance to her, but it's not explored in the episode itself. Could Federation law draw a distinction between genetic modification of living individuals and cloning?

This episode also gives us an example of a genetic medical treatment of sorts, when the transporters are modified to filter out the genetic changes Pulaski endured when she transported over to the Darwin station.


Another Next Generation episode, "Up the Long Ladder", reveals some attitudes about cloning, specifically:

Riker: You want to clone us?

Granger: Yes.

Riker: No way, not me.

Granger: How can you possibly be harmed?>

Riker: It's not a question of harm. One William Riker is unique, perhaps even special. But a hundred of him, a thousand of him diminishes me in ways I can't even imagine.

Notably, when Riker and Pulaski are cloned without their knowledge or consent, Riker destroys the clones outright while they are still developing.

The episode also mentions "replicative fading," a process by which errors creep into the chromosomes of clones across successive generations, until the clones are no longer viable.


In Deep Space Nine's "A Man Alone", Odo arrests Ibudan for murdering his own clone in an attempt to frame Odo for murder:

Odo: Killing your own clone is still murder.

Notably, Odo is likely referring to Bajoran law, not Federation law, in this case.


The Next Generation's "Bloodlines" contains an early reference to DNA resequencing, a term which will be used more frequently going forward. It is also another example of flawed genetic manipulation:

Picard: You know as well as I do, Bok, he's not my son. I know what you've done. Miranda Vigo is his mother but I am not his father. You made it appear so because you resequenced his DNA. But your technique was flawed. He developed a neurological disorder. When my ship's Doctor investigated it, she discovered what you had done.

Later, Jason Vigo notes that he is responding well to an unspecified treatment provided by Doctor Crusher, and that the damage caused by the DNA resequencing may be completely reversed.


Federation law regarding genetic enhancements starts to come into focus in Deep Space Nine's "Doctor Bashir, I Presume":

O'Brien: You're not a fraud. I don't care what enhancements your parents may have had done. Genetic recoding can't give you ambition, or a personality, or compassion or any of the things that make a person truly human.

Bashir: Starfleet Medical won't see it that way. DNA resequencing for any reason other than repairing serious birth defects is illegal. Any genetically enhanced human being is barred from serving in Starfleet or practising medicine.

Later, Rear Admiral Bennett makes the case for these laws, echoing the sentiments of Spock in "Space Seed":

Bennett: Two hundred years ago we tried to improve the species through DNA resequencing, and what did we get for our trouble? The Eugenics Wars. For every Julian Bashir that can be created, there's a Khan Singh waiting in the wings. A superhuman whose ambition and thirst for power have been enhanced along with his intellect. The law against genetic engineering provides a firewall against such men and it's my job to keep that firewall intact.

It's interesting that ambition is something specifically cited by O'Brien that cannot be influenced by genetic resequencing, while Bennett says that it can.


In Voyager's "The Raven", the EMH uses genetic resequencing to neutralize Seven of Nine's nanoprobes. Borg nanoprobes are obviously not a birth defect, so it appears that other medical uses of resequencing are considered ethical and legal.

Continued in the comments...

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It is important to recognize that Daystrom Institute is a curated space. We have much stricter rules than typical internet discussion boards, designed to encourage deep-dive analysis and thoughtful discussion throughout our community.

Our rules, listed on the sidebar, give an overview of what Daystrom Institute contributors should and should not do. This post is designed as a slightly more detailed guide, for anyone entering our community from elsewhere and looking to join the discussion.

These rules are not arbitrary, but built up over ten years of trial and error at reddit.com/r/DaystromInstitute. That said, they can and will change over time, as the needs of different circumstances, communities, and platforms shift.

What kinds of comments can I make here?

In general, any comment which seeks to further civil discussion of Star Trek is appropriate. This includes, but is not limited to:

  • Attempting to answer a question
  • Proposing a counterargument to another user's point
  • Asking a relevant followup question
  • Mentioning a relevant piece of evidence and connecting it to a previous point

What kinds of comments are not permitted here?

First off, rudeness in any form is unacceptable in Daystrom. We expect all commenters to be polite and diplomatic to each other under all circumstances. Among other things, this rules out insults, snarky behavior, and passive aggressive attempts to get the last word. If someone is being rude to other posters, do not "fight back". Report them and move on; we will deal with the problem.

Additionally, there are many types of comments which are appropriate elsewhere on startrek.website and most other corners of the internet at large, but are not acceptable in Daystrom. They include:

  • Dismissing the validity of someone else's post or comment. This includes declaring a point invalid because it references shows which are non-canonical or which you simply don't like. Alternately, declaring that "the writers didn't think about it" or "Q did it" are so banal as to be worthless: if that's all you have to say, don't say anything.
    • Note: this does not preclude discussing the show or answering questions from an out-of-universe perspective. Such comments are encouraged provided they are thoughtful and constructive, and not an excuse to devalue another poster's contribution.
  • Asserting something without explaining your reasoning. If it's worth mentioning at all, it's worth telling us why you believe it to be true.
  • Sharing an opinion without further explanation. Your opinion is not interesting to other people, unless you can explain why you hold that opinion in a substantive way.
  • Whinging: If you want to express a negative opinion about a show, a writer, a cast member, etc, that is permitted provided that (like any other content) it is substantive, constructive, and relevant. "Burnham sucks" is never appropriate, while a longwinded explanation of how Michael Burnham is an overpowered character is appropriate in a discussion about how the Michael Burnham character is written, but not appropriate in a discussion of (for example) how the Spore Drive works which happens to mention Michael Burnham.
  • External links (such as to blogs or videos) without context. If it's worth sharing, it's worth explaining what it is and why it's relevant.
  • Memes, image macros, gifs, and other examples of visuals intended to deliver a joke.
  • One-off jokes in any other form.

Wait, we can't tell jokes here?

Injecting humor into a post or comment which would stand alone as an acceptable submission without the joke is acceptable: humor can be very effective for making a point. However, any submission which exists primarily to deliver a punchline is not appropriate.

But what if it's really, really funny?

Fun police here. Sorry, still no. If your joke can stand alone, it's perfect for /c/Risa. If not, hang on to it for next time the topic comes up on /c/StarTrek and dazzle us all then.

If these rules seem overly harsh to you, that's okay. The other communities on startrek.website are much less stringent, intentionally, and we encourage you to go there for shitposting and more casual Trek discussion. That's the benefit of specialized spaces: if this one doesn't seem like a fit for you personally, one of the others should.

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One of the fascinating things about this "third generation" of Star Trek (starting either with Star Trek 2009 or with Discovery) is the way the Star Trek universe has started to knit itself closer together by referencing existing backstory. For example, Discovery wholeheartedly embraced the idea that Andorians and Tellarites are key Federation members and should therefore be highly visible in Starfleet, building on lore originally implied in TOS, largely ignored by TNG, DS9, and VGR, and re-embraced by ENT. Prodigy, for its part, leaned very heavily on VGR for its worldbuilding source material.

This has also produced some interesting quiet exclusions from recent stories -- not to suggest they've been "decanonized" or anything like that, but clearly have been deprioritized. The Tholians come to mind as a ready example of this. Like the Gorn, they debuted in TOS, received stray mentions in DS9, before making an on-screen return in ENT. I wonder if the SNW writers considered using the Tholians but balked at a villain that had such different atmospheric requirements, and all the consequences that entails in terms of dramatic presentation. The Denobulans also seem to fall into a similar bucket; outside of a pair of appearances in PRO, they have received nary a mention since ENT.

Then of course we have the lengthy list of "one-off" civilizations, including the likes of

-the Sheliak
-the Husnock
-the Tzenkethi
-the Jarada
-the Miradorn

And in terms of "underexplored corners", I've only been focusing on the civilizations, but there are any number of other corners we could poke into. The Department of Temporal Investigations, the Corps of Engineers, the Federation Council, the Lunar Colonies... the Trekverse is littered with these little crumbs all over the place -- tiny seeds of ideas that suggest opportunities for imagination.

For my part, I would love to learn more about the Sheliak. For one thing, they seem like they would benefit from the advances in CGI over the last 30 years. But I like that they seem equally matched to the Federation in terms of strength, and that their hyperfocus on legal compliance gives them a generally underused "hat" to wear in the Trekverse. They have some similarity to Vulcans, but taken to an extreme, and layered in with real disdain for "lower life forms" that I think would make for a fascinating "adversary" -- I'd love to see Captain Pike or Captain Seven in a verbal jousting match with a Sheliak commander.

What is an underexplored corner of Trek lore that you think merits exploration?

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The Galaxy class starship was designed with the ability to separate the saucer from the stardrive section, so that the "floating city" part of the ship could be left somewhere safe while the rest of the ship galavants off to do something risky. We see this happen precisely once, in the season one episode Arsenal of Freedom. We also see saucer separation deployed for a handful of tactical and or emergency uses (such as against the Borg in The Best of Both Worlds, or to escape the breaching warp core in Generations).

So, this seems like a useful ability to have, and the Enterprise is constantly being sent into dangerous situations. Why not use this ability more frequently?

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While some may argue in transparently bad faith that it isn't so, it's obvious to even a casual observer that Star Trek's setting depicts in the Federation a vision of society in which the goals of both the social and economic left wing have largely won out and largely been attained. The people of the Federation have relatively complete equality of race, gender, sexuality, and even species. Resources are abundant and housing, food, shelter, healthcare, education, and beyond even the necessities even most of the pleasures of life are provided to virtually all. The environment is protected and even controlled on many populated planets to protect the ecosystem.

What, then, is at the cutting edge of politics for the Federation? In the interests of disclosure, I have identified as an anarcha-feminist and a pacifist for more than a decade (albeit not a tremendously intellectual one), and my analysis here is based in large part on the issues I believe that, as a civilian living in Star Trek's universe, I would likely have strong positions on.

A few candidates immediately present themselves:

  • AI rights. A major theme of 24th-century Star Trek, from the beginning of TNG right up to Picard, is the debate over the rights of artificial intelligences, whether in the form of androids and synths like Data and Soji or photonics like the Doctor, Vic, and Moriarty. Less attention is given to less anthropomorphic forms of artificial intelligence. As we see in Lower Decks, Starfleet and the Daystrom Institute keep rogue AIs such as AGIMUS, Peanut Hamper, and 10111, with no evidence that they received any kind of trial or evaluation. The tragedy of 2385 became a major impediment to AI rights, but after the events of season 1 of Picard they seem to be back on track, at least for Synths. The personhood of photonics and non-anthropomorphic AIs remains up in the air.
  • Augment rights. This may be an internally contentious issue. on the one hand, it is clear that genetically-altered individuals are marginalized as of the Dominion War. It is by the narrowest of margins that Bashir avoids being drummed out of Starfleet for being the recipient of a medical procedure he had no ability to consent to or refuse, and the Jack Pack are in some ways treated more like inmates than patients. Less than a century and a half before, Illyrians were persecuted and La'an Noonien Singh faced bullying as a child for being the distant descendant of Khan. However the memory of the Eugenics Wars looms large in the human imagination and genetic augmentation may still be viewed by some as inherently hierarchical.
  • Humanocentrism and Vulcan Supremacy. Azetbur's remarks on the Federation as a "Homo sapiens-only" club are not strictly true, but they're not strictly unfounded either. The Federation's capital has always been Earth, Starfleet's headquarters are on Earth, Earth seems to have more colonies than any other member world (and stay tuned while we discuss that further), Humans make up the bulk of Starfleet (even on the Cerritos, by far the most species-diverse ship shown in Trek canon, the majority of the crew seem to be human), Federation Standard is closely descended from English, and four out of six Federation Presidents named or depicted across Star Trek canon are either human or of partial human ancestry. Vulcans, meanwhile, are frequently openly prejudiced against other species and seem to face little opprobrium for being so. This is more prominent in the 22nd and 23rd century, with anti-human terrorism on Vulcan, Spock's childhood bullying, and Starfleet even declaring entire vessels (such as the Intrepid) Vulcan-only; but it still seems to be present in the 24th and even, in some respects, as far ahead as the 32nd century.
  • Seceding worlds (and the Maquis.) Unlike the United States of America, which had a whole civil war over the matter, Federation member worlds, and even colonies, appear to have the right to withdraw Federation membership. Aside from the Cardassian Border colonies that produced the Maquis rebellion, Turkana IV is perhaps the most prominent example in the 24th century. We know later in history most of the Federation's worlds, including Earth, Ni'Var, and Andoria, will secede as well in the aftermath of the Burn, and there are some indications that M'Talas Prime may be ex-Federation by the time of Picard. Turkana IV and M'Talas prime serve as an effective demonstration of exactly why this might become a progressive issue: neither seems to have thrived without the Federation, and the Maquis secession resulted in years of violence ending in mass murder on the part of the Dominion. On the other hand making Federation membership irrevocable is not exactly respectful of the sovereignty of those worlds' people. This is likely an issue that sees divided perspectives.
  • Expansionism and Imperialism. This may be another controversial one. It is undeniable that the Federation is expansionist, always settling new worlds, welcoming new members, and pushing its borders outwards. As an organization Boldly Going Where No Man Has Gone Before is a central element of Starfleet's mission. However it is clear that one of the key goals of the Prime Directive^1^ is in ensuring that this expansion does not come at the expense of sovereign indigenous civilizations. Nevertheless, we often see the citizens of other polities feel their people are pressured, or even subtly coerced, to join the Federation, especially in DS9. It is not hard to believe that these concerns are shared by at least some Federation citizens.
  • Social issues in neighboring societies. It is clear that many of the Federation's neighbors do not place as high a value on the rights of the individual or of the people as do the Federation, from Ferengi misogyny to Klingon classism to Cardassian totalitarianism. This is the opposite side of the coin from the prior issue, and it seems like the dominant strain of thought in the Federation is to pursue a policy of not intervening even in other advanced societies in the name of inalienable rights, or even providing more than token support to internal resistance movements much of the time (witness the struggles of Bajor, for instance.)
  • Section 31. It remains unclear how much of the existence of Section 31, particularly in its modern form, is known to the public. However if it is known, an organization willing to violate the Federation's every high-minded principle in the ruthless pursuit of protecting its interests is doubtless a fraught subject. If their existence only became public knowledge after the fact of their indiscretions, one could easily imagine it being a scandal that tarnishes entire governments.
  • Criminal Justice. While crime is no longer as widespread as it is in our own time due to lack of deprivation, the Federation still practices a form of carceral justice. Better minds than I discuss elsewhere the matters of police and prison abolition. Here is one 21st-century left-wing cause that hasn't yet become obsolete.
  • Militarism. A common criticism of Star Trek is that everything in the Federation seems to revolve around Starfleet. While that's partly a limitation of the nature of the show, it raises the question: how true is it really? And how true do the people of the 24th century perceive it to be? How comfortable are civilians with the prominence of Starfleet?

Please use the comments to offer your own insights, or to suggest any issues I may have overlooked.

^A subject about which liberal and left-wing arguments both for and against are so played out as to be not worth any further mention.

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Algernon_Asimov's reviews of the Deep Space Nine relaunch novels

These books are set after the end of the 'Deep Space Nine' TV series, following on from the events of the DS9 finale. If you have not watched DS9 to the end, then be warned: HERE BE SPOILERS!

Prequels

The Lives of Dax, edited by Marco Palmieri

This book is not officially part of the relaunch - as the editor writes in the introduction, it was inspired by Jadzia's death at the end of Season 6. Also, most of these stories refer to the earlier hosts of Dax, which means they take place before the 'Deep Space Nine' TV series. However, some of the events in these stories are referred to in the later relaunch novels, so this book has de facto "Season 8" status: it was originally released as a generic Star Trek book, but later editions feature the DS9 relaunch logo and styling on the cover.

It's an anthology of nine short stories, each written by a different author and focussing on a different Dax host.

Ezri: Second Star To The Right ... And Straight On 'Til Morning

This framing story focusses on the current Dax host: Ezri. She's in the holodeck with Vic Fontaine, and starts telling him her history, starting with the story of how Ezri Tegan came to be joined with the Dax host. So, this story has three layers: Ezri Dax in the current day in the holodeck; Ezri Tegan in flashback on the USS Destiny; then the lead-in to the stories of the various previous Dax hosts.

As a framing story, it fulfils its purpose: it sets up the premise for us, the readers. As a stand-alone story, it's not so good.

The scenes in the holodeck with Vic Fontaine are laboured and overly descriptive. We spend way too much time learning that Ezri is wearing a blue-sequined spaghetti-strap cocktail dress with uncomfortable high heels. Vic doesn't talk like the Vic we've seen in the show. But, it's just a set-up.

Then, Ezri starts telling the story of how she came to be joined. And it gets worse: the Ezri Tegan we meet on the USS Destiny is nothing like the Ezri Dax we meet on Deep Space Nine, even allowing for the changes brought about by being joined with Dax. We learn that Ezri Tegan is one of the few Trill who have not been screened for their suitability for joining with a symbiont, which is what we expect based on what we saw in the show: Ezri was a surprise host. However, more than simply neglecting to be screened, Ezri is actively against the concept of joining. She believes that "the whole of Trill society was dedicated to brainwashing its children into believing there could be no higher goal than sacrificing their individuality to a parasitic race of slugs", and thinks of the symbionts as "parasitic brain vampires".

The Ezri Dax we met at the start of Season 7 of 'Deep Space Nine' was confused, lost in her multiple identities, having trouble coping - all these things and more. But there was no sign that she resented having been forced to join with a "parasitic brain vampire". Even if she'd learned the truth about the nature of joining from Dax itself, there should still be some residual hints of this anti-parasite Ezri in the post-joining personality. But, there's none - because the authors of this story have created conflict just for the sake of it, without considering character continuity.

This story does its job competently in framing the book, but it's not great itself. It's clunkily written, it's laboured, and it introduces contradictory characterisation.

Lela: First Steps

The first story naturally centres on Dax's first host: Lela. And, one important thing to note with most of the hosts is that we don't have much first-hand information about these characters - most of them made only one on-screen appearance, in the Season 3 episode 'Facets'. This, plus a few off-hand remarks, is all we know about them. This gives the authors in this anthology more room to move, and makes it less likely that they'll contradict what we know of these characters.

Lela is a junior member of the ruling council of Trill at a time when Trill has only recently learned about the existence of other species. The Trill people's response to their first encounter with the Vulcans has been to withdraw into ignorant isolation, shutting everyone else out. However, an alien ship has now appeared in orbit, making a request that noone can understand...

Each story is prefaced with a quote from the TV show about the relevant host. In this case, the quote is naturally about Lela. However, a more relevant quote would be the one by Captain Sisko in Season 7 when Ezri goes off to search for a lost Worf: "She's a Dax. Sometimes they don't think. They just do." Because Lela does things, when the rest of the council won't. We also learn that the Dax symbiont has a wish to see the stars, which Lela herself did not have before being joined. This shows how the symbiont's qualities influence and are part of the joined Trill's personality.

Along the way, she meets a character we have met before: T'Pau. This is another common factor of these stories - they all have some reference to a character and/or event we already know from other Star Trek canon. In a minor digression in a larger conversation, T'Pau tells Lela about a recent species the Vulcans have encountered; even without naming names, we know she's talking about the events seen in the movie 'First Contact'. The reference is awkwardly inserted, even if gratifying, but it sets this story in the 2060s or 2070s.

Overall, this is a good story, and well told.

Tobin: Dead Man's Hand

Tobin, Dax's second host, is an engineer who is socially awkward. He's nervous. The Human captain of the ship he's on gave him a deck of Human playing cards, together with a book on card tricks, "to keep your hands busy. You fidget too much." The victim of his attempts to practice his card tricks is the only other non-Human on board: Skon, a Vulcan mathematician (here's the character from canon - Skon is mentioned as the father of Sarek in 'The Search for Spock'). The two of them, together with other engineers and mathematicians on the ship, are working on a secret prototype. Well, it must be secret, because we the readers don't get to learn what it does until more than halfway through the story. Suffice to say that it's a significant piece of technology that we see a lot of in Star Trek.

The story is prefaced by about a page of dialogue between two characters who are not named or identified in any way, and nor do we understand what they're talking about until later in the story. This preface is awkward, unhelpful, and ultimately unnecessary - it adds nothing to the story. In fact, the paragraphs after this preface make a much better opening to the story.

The story focusses on some Romulans' attempts to gain knowledge of warp drive by hijacking the ship that Tobin and Skon are on, because Romulus only has slower-than-light travel at this time. There is mention "that the humans and Romulans had been engaged in a vicious border war for the better part of three years", which places this story in the mid-2100s. Some of the references to the Human-Romulan war in this story may have been superseded by events in 'Star Trek: Enterprise', which was not even a twinkle in a producer's eye at the time this book was written.

The story operates a bit like a card trick itself: key pieces of information (such as the nature of the prototype) are hidden from the reader to artificially build suspense, and only revealed at the right "wow" moment. It's frustrating. The character of Tobin is written a little too simply: there really does seem to be nothing to him beyond him being an engineer and playing card tricks - the author has not added anything to what we know from on-screen references.

It's an okay story.

Emony: Old Souls

This story is actually told from the point of view of someone other than one of Dax's hosts: a young Leonard McCoy. It's basically an expansion of a brief exchange in the episode 'Trials and Tribble-ations', between Sisko and Jadzia Dax:

JADZIA: McCoy... McCoy... Leonard McCoy! I met him when he was a student at Ole Miss.

SISKO: Who met him - Curzon?

JADZIA: No. My host at the time was Emony. She was on Earth judging a gymnastics competition. I had a feeling he'd become a doctor... he had the hands of a surgeon.

McCoy is "a small-town boy a few months shy of his eighteenth birthday" who goes to a gymnastics competition with his Ole Miss dorm-mate, only to see the famous gymnast Emony Dax acting as one of judges. His mother was a fan of Emony when she won her three latinum medals in the '24 Olympics... twenty-one years ago. This sets the story in 2245, some twenty years before McCoy serves with Kirk on the Enterprise.

It also seems that Emony is old enough to be McCoy's mother! And, yet, they make a romantic connection. Brief, but still real. The romance is set against some interspecies conflict at the gymnastic competition, but this is basically a love story. And, it's nice. The story is short and sweet, like the romance itself.

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#Algernon_Asimov's guide to 'Star Trek: The Next Generation'

I've compiled an episode guides for 'Star Trek: The Next Generation'. This shows major milestones and character development - hopefully without giving away too many spoilers.

Whether you want to track the development of Worf during Next Generation, or skip the Wesley-heavy episodes, this is the page for you!

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Season 1

Episode Title Key points / milestones Characters featured Essential?
1 & 2 Encounter at Farpoint Captain Picard takes command of the Enterprise-D. The new crew faces a dilemma at Farpoint Station, and an unknown adversary called "Q". All Engage!
3 The Naked Now The Enterprise crew is infected with a virus which causes drunk-like symptoms. Data proves himself "fully functional" to Tasha. All meh
4 Code of Honor The leader of the Ligonians wants Yar as a wife. A fight to the death ensues between Yar and the Ligonian's First Wife. Yar Avoid
5 The Last Outpost The Enterprise deals with some Ferengi, and both get caught on a random planet. Introduction of the Ferengi. meh
6 Where No One Has Gone Before A Starfleet engineer arrives to upgrade the Enterprise's engines. We meet the Traveller. Picard appoints Wesley an Acting Ensign. Wesley Traveller Engage!
7 Lonely Among Us An energy creature takes over various Enterprise crew. Avoid
8 Justice Paradise has thorns. Wesley is sentenced to death. meh
9 The Battle The Ferengi present Picard with the wreckage of his old ship, the USS Stargazer. Picard Engage!
10 Hide and Q Q returns, and gives Riker the power of the Q. Q Riker Just for fun
11 Haven Troi has to fulfil her duty - an arranged marriage. First appearance of Lwaxana Troi (Deanna's mother). Troi Lwaxana meh
12 The Big Goodbye Picard plays detective Dixon Hill on the holodeck. Naturally, the holodeck malfunctions. Picard Just for fun
13 Datalore The Enterprise crew find another android, identical to Data: his "brother", Lore. Some background on Data. Data Lore Engage!
14 Angel One Riker has some sexy time in a female-dominated society. Riker Avoid
15 11001001 The crew has some downtime while the Bynars upgrade the Enterprise computer. Riker creates a fantasy woman on the holodeck: Minuet. Riker Just for fun
16 Too Short a Season The Federaton negotiator, Admiral Jameson, seems to be getting younger... Avoid
17 When the Bough Breaks The Aldeans kidnap some children from the Enterprise during negotiations. Wesley meh
18 Home Soil Terraformers discover unexpected life on a supposedly barren planet. Just for fun
19 Coming of Age Wesley sits the exams to enter Starfleet Academy, while an Admiral is investigating the Enterprise. Wesley Picard Engage!
20 Heart of Glory Enterprise takes some Klingons on board. Lots of background on Worf. Worf Engage!
21 The Arsenal of Freedom An automated weapons-selling demo. LaForge in command. Picard and Crusher have a moment. LaForge Picard Crusher Just for fun
22 Symbiosis Two planets and their medicine trade tests the Prime Directive. Worst anti-drug speech EVER. Picard Crusher meh
23 Skin of Evil Data learns about grief after a crew member dies on an away mission. Data meh
24 We'll Always Have Paris Picard meets an old flame, while experiments with non-linear time go awry. meh
25 Conspiracy Picard investigates a conspiracy at the top levels of Starfleet. Engage!
26 The Neutral Zone The Enterprise is sent to investigate what is destroying outposts along the Romulan Neutral Zone. Three humans from 20thC are unfrozen. Engage!

Season 2

Episode Title Key points / milestones Characters featured Essential?
1 The Child Troi gets impregnated by an alien. Staff changes: Dr Crusher gone, Dr Pulaski arrives; Worf is Chief of Security; LaForge becomes Chief Engineer; Guinan runs Ten-Forward; Riker grows a beard. Data: "One is my name; the other is not." Uniform change: no collar stripes. Troi meh
2 Where Silence Has Lease A curious energy entity toys with the Enterprise. Musings on death. Just for fun
3 Elementary, Dear Data LaForge challenges the holodeck to create an adversary to match Data's Sherlock Holmes. It does: Moriarty. Data Moriarty Engage!
4 The Outrageous Okona A charming rogue inspires Data to investigate comedy. Data Just for fun
5 Loud As A Whisper Troi is attracted to a deaf negotiator. Troi meh
6 The Schizoid Man The man who mentored Dr Noonian Soong, Data's creator, tries to take over Data's body. This is the only time we see Doctor Selar. Data Engage!
7 Unnatural Selection Pulaski catches an old-age disease from genetically engineered children. The Transporter Chief, who we've seen five times before, finally gets a name: O'Brien. Pulaski meh
8 A Matter of Honor Riker serves aboard a Klingon ship. Riker Engage!
9 The Measure of a Man A hearing to determine Data's personhood. Widely acknowledged as the best episode of the first two seasons of TNG, and one of the best of the series. Data Picard Engage!
10 The Dauphin Wesley falls in love with a girl who's destined to rule a planet. Wesley Avoid
11 Contagion Enterprise infected by a computer virus. Discover Iconian gateways. First mention of 'Earl Grey'. Just for fun
12 The Royale Crew discovers a real-life replica of a hotel from an old book. Riker Avoid
13 Time Squared A duplicate Picard from six hours in the future arrives and "present" Picard must prevent the destruction of the Enterprise. Picard Engage!
14 The Icarus Factor Riker is offered a promotion. His estranged father visits. Worf celebrates anniversary of his Rite of Ascension. Riker Worf Just for fun.
15 Pen Pals Data corresponds with a young girl from a doomed planet. Prime Directive. Data Engage!
16 Q Who Q transports Enterprise to meet... the Borg! Picard Guinan Q Engage!
17 Samaritan Snare Picard and Wesley bond while on a shuttle together. Enterprise and Pakleds. Picard Wesley Just for fun
18 Up The Long Ladder ~~Irish~~ Bringloidi refugees help a colony of clones. Avoid
19 Manhunt Lwaxana has a hyperactive sex-drive, and is looking for a man. Picard hides in the Dixon Hill holodeck program. Lwaxana Just for fun
20 The Emissary Worf meets an old flame, K'Ehleyr, and old feelings re-ignite. Worf Engage!
21 Peak Performance Picard versus Riker in war games. Data out-competes someone in a table-top game: "I 'busted him up'!" Data Riker Just for fun
22 Shades of Grey Worst! Episode! Ever! Due to a writers' strike: a clip show. Riker AVOID!