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submitted 3 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 4 months ago* (last edited 4 months ago) by GrayBackgroundMusic@lemm.ee to c/factorio@lemmy.ml

hahah, this is hilarious. This ruins everything I've memorized.

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submitted 4 months ago by PCurd@feddit.uk to c/factorio@lemmy.ml
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submitted 4 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 4 months ago by starman@programming.dev to c/factorio@lemmy.ml
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submitted 4 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 5 months ago by tfkgmjfy@lemmy.world to c/factorio@lemmy.ml
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submitted 5 months ago by PennyJim@lemmy.world to c/factorio@lemmy.ml

Or at least my attempt at improving it with the limitations of runtime scripting.

I'm posting because I would like some feedback on it.

The current things I still need to do are to listen for more command events so I can reimplement their messages, including fixing the admin promotion one. The current admin promotion message simply responds to the event of someone becoming admin, which doesn't contain info about who promoted them like the localized string expects.

As well as try and make a function that can send a message one tick late, as sending a message in the command event happens before the command is actually handled. Meaning the default error message happens after a custom one.

Finally, I need to implement some graceful way of handling shortcode collisions. I think discord does :shortcode~1: or something. Then I wonder if I should handle the order somehow, or let the modified pairs choose it for me. Though, with the companion mod of Twemoji, it re-registers the shortcode dictionary on the fly so the server can choose which standard to use. I think that might affect ordering, but I'm not actually sure.

I also have a branch that was attempting to do the colors differently, but I worked on that while slightly burned on the project and I don't like dealing with color math (it confuses me).

Sorry for the rambling, this kind of became my Todo list.

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submitted 5 months ago by fox@lemm.ee to c/factorio@lemmy.ml
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submitted 5 months ago by Holyginz@lemmy.world to c/factorio@lemmy.ml

So first off I know uploading a blueprint/image is probably needed for full assistance which I can do but not until later. But I am trying to create a blueprint of a city block I created that includes my rails and intersection (2 rails with a fourway at each corner) but I don't seem to understand how to set up the snap to grid because i can't seem to get the rails to line up for the grid. I'm not sure if I am messing up with the dimensions of the grid or with the offsets. Are there any tricks to getting this too work or anything like that?

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submitted 5 months ago by PCurd@feddit.uk to c/factorio@lemmy.ml
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submitted 7 months ago* (last edited 7 months ago) by PCurd@feddit.uk to c/factorio@lemmy.ml
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submitted 7 months ago by fox@lemm.ee to c/factorio@lemmy.ml
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submitted 8 months ago by Holyginz@lemmy.world to c/factorio@lemmy.ml

So I have intermittently played factorio. Scraped through a vanilla playthrough a while back and just did a more serious playthrough recently. I would like to move into using more mods, getting better at using trains and such. Are there any recommended mods for where I'm at to be able to keep moving forward without jumping to far into the deep end of complexity too fast and losing interest?

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Factorio

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Last updated: 2023/06/05

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