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submitted 5 months ago by mac@programming.dev to c/nim@programming.dev
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submitted 6 months ago by cacheson@kbin.social to c/nim@programming.dev

The Nim team is happy to announce two releases:

  • the latest Nim, version 2.0.2
  • LTS release, version 1.6.18
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submitted 6 months ago by mac@programming.dev to c/nim@programming.dev
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submitted 6 months ago by mac@programming.dev to c/nim@programming.dev
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submitted 6 months ago* (last edited 6 months ago) by insomniac_lemon@kbin.social to c/nim@programming.dev

Reply to So I'm kind of experiencing some cognitive dissonance

Was going to post this on an existing microblog but it won't go through for whatever reason. Reply to @futureisfoss and somewhat to @sotolf as well.

I haven't kept up w/it, but Dominik (who made the package manager and a book to say the least) quitting a little over a year ago seems like it was a significant setback all on its own (which probably has made a major difference by now).

Though I also haven't really started yet (it certainly doesn't help lacking stuff, like Godot 4 bindings are still being worked on by 1 person) so maybe me dropping it is part of why I feel cynical. The last code I did (months ago, in September), load format example (I didn't really make a complete system, because technical hangups and no idea on resulting usage)

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submitted 7 months ago* (last edited 7 months ago) by dsrw@programming.dev to c/nim@programming.dev

Enu is a multiplayer programming environment powered by Nim and Godot. It's meant to teach kids to code, make 3D game programming easier, and for experimenting and having fun. It's MIT licensed and will be usable to create standalone games.

Enu is based on the belief that text based programming can be accessible to kids if made simple enough, and that text is more flexible than visual programming using tools like Scratch and Game Builder Garage. I still have lots of work to do to improve discoverability, but based on my experience using it to run a coding club and teaching my own children, I believe the theory mostly holds. It's inspired by Logo and Minecraft, has a terse syntax for building nested state machines (although it calls them Command Loops), and tries to make it possible to build full games using only simple concepts like loops and conditionals.

I've been working on Enu for almost 4 years now (very much part time) and have put out a few releases already, but I believe this is the first version that really captures what Enu is all about. Let me know what you think!

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submitted 7 months ago by mac@programming.dev to c/nim@programming.dev
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Nim v2.0 released (nim-lang.org)
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submitted 11 months ago by sotolf@programming.dev to c/nim@programming.dev

I was playing around a bit with cellular automata, and "Brian's brain" always looks kind of fun, this is just a simple little program visualising it using curses (through illwill).

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submitted 11 months ago* (last edited 11 months ago) by cacheson@kbin.social to c/nim@programming.dev

I've finally managed to join this community from kbin, seems we were having federation problems with programming.dev.

So anyway, what sorts of projects are you all using Nim for?

Edit: Post isn't propagating. Maybe this edit will help?

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I wrote this in Fall/Winter 2022/23 and got some use out of it for my own data archives. Haven't done much else with it since, but would be willing to add/revise some features on it, if there's interest.

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Nim Programming Language

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