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Coding Adventure: Clouds (www.youtube.com)
submitted 2 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi

Clouds are lovely and fluffy and rather difficult to make.In this video I attempt to create clouds from code in the Unity game engine.

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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi

Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi

Rigging is the key to making a 3D character ready to animate, but everyone finds it so intimidating. Even I was afraid of it at first. But now I find it beautiful, so I want to show you how it works!

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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi
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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi
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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi
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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi
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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi

Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.

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submitted 3 weeks ago by Bezier@suppo.fi to c/technicallyart@suppo.fi

Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.

TechnicallyArt

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Community for technical art - shaders, modeling, rigging, etc.
Learn, discuss, and maybe share your work, too!


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