this post was submitted on 05 Aug 2024
212 points (93.4% liked)

Games

32654 readers
1277 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ProdigalFrog@slrpnk.net 17 points 3 months ago (1 children)

If you sell someone a game that relies on a server you own, and did not advertise clearly that you were selling a service, not a good (something you own), and then break that product for the customer without any possibility of them repairing their good, and you delete the code that could've fixed it, you'd be sorta commiting fraud.

If you abandon a product that was sold as a good, and it became inoperable due to forces unrelated to you, you'd be in the clear.

[–] ImplyingImplications@lemmy.ca -3 points 3 months ago (2 children)

Right, so an MMO charging a monthly fee shouldn't need to make their game available to everyone if they stop charging people the fee and shut it down? Because that's what I think too.

[–] ProdigalFrog@slrpnk.net 9 points 3 months ago* (last edited 3 months ago) (1 children)

Yes, legally an mmo sold as a service would not be targeted.

[–] ImplyingImplications@lemmy.ca -2 points 3 months ago (2 children)

But the FAQ on the stop killing games site specifically says this applies to MMOs. That's why I disagree. Specifically for the part about MMOs.

[–] ampersandrew@lemmy.world 13 points 3 months ago

A few things. People use MMOs as an example of a thing that cannot be run by users, and the FAQ calls out that this is demonstrably false. Second, there's the idea of a good and a service, and games have been happy to blur this line over the past decade and change. When you pay a monthly subscription fee, there's no question that you're paying for a service; your service ends when that month is up. The problem comes from selling you things as though they're goods but then revoking access to them at some unknown time in the future as though it were a service or lease that you had no idea when it would expire. So this campaign also demands that if you're selling microtransactions like a cosmetic mount in an MMO, you need to be able to use that mount after the servers are no longer supported, and as we've already proven, it is definitely actually possible for ordinary people to run MMO servers, even if they're hosting them for a few hundred or a few thousand people rather than hundreds of thousands or millions.

[–] ProdigalFrog@slrpnk.net 9 points 3 months ago* (last edited 3 months ago) (1 children)

The question on the FAQ is asking if it's possible, which it is. But in his big video on this topic, he says that subscription based MMOs really don't count (even if he'd like it to).

[–] ImplyingImplications@lemmy.ca -4 points 3 months ago

I agree with that. That's what I meant in my original comment that applying this to all games is ridiculous. Subscription based MMOs are a game but this initiative shouldn't apply to them.

[–] ZeroHora@lemmy.ml 6 points 3 months ago

In the ideal world they could release the code open source, there's no money lose on that.