this post was submitted on 08 Aug 2024
810 points (98.9% liked)

Greentext

3981 readers
1647 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 11 months ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Buddahriffic@lemmy.world 2 points 1 month ago (2 children)

There could be a vicious cycle where game devs who want to be taken seriously don't touch mobile games, so as mobile game devs develop skills and experience, they move away from the platform.

Also a lot of the thick frameworks that many devs rely on these days require a lot of computing resources that maybe mobile devices have trouble keeping up with. I could see scenarios where a mobile game is worked on for a while but abandoned due to awful performance in early testing while a similar desktop game doesn't get killed because it's being developed on a high end system and later gets optimized to run better on weaker systems.

Though tbh, I have no idea how top phones compare with high end desktops these days and am just assuming that they are way behind, while low end desktops might be more comparable to high end phones for performance.

[–] vaultdweller013@sh.itjust.works 2 points 1 month ago

I suspect that most of it comes down to passive cooling, most phones dont have active cooling systems like fans so even if it has decent specs its gonna bottleneck rather rapidly.

[–] Trainguyrom@reddthat.com 1 points 1 month ago

I've not seen hard numbers but it really seems a high end phone is pretty comparable to a low end laptop performance-wise these days. Both do a great job of displaying webpages, playing web video and can kinda crunch through an optimized enough video game at a low enough resolution