this post was submitted on 12 Aug 2024
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[–] Aielman15@lemmy.world 45 points 3 months ago (2 children)

The fact that MS spent an entire decade fumbling the ball, and when it finally got it right and released a game people actually liked, immediately shut down the studio and sold the IP, is still highly amusing to me.

You can't convince me that it wasn't an inside job from someone who either secretly works for the competition, or who actively hates MS and wants it to fail.

[–] dandroid@sh.itjust.works 7 points 3 months ago* (last edited 3 months ago)

I read that by the time MS acquired Tango and Hi-Fi Rush was released, most of the developers and management had already quit, so MS basically only owned the IP anyway. Tango allegedly had nothing in the pipeline, and the few people who were left were working on nothing, and there were no leads to start the process of developing a new game.

Not sure how true it is, but in that case it would make some sense to just shut down the studio, because the alternative would be essentially starting a studio from scratch.

Of course, this begs the question of why all these developers left. I can speak from experience a bit here. When it was announced that a small company I worked for was acquired by a mega corporation, everyone quit because the company we were being acquired by had a reputation of being a horrible, toxic workplace. This is obviously just speculation, but I could see something similar happening here.

[–] CosmoNova@lemmy.world 5 points 3 months ago

MS usually buys competition to erase it so there's nothing too surprising about this. And no, Bethesda and Blizzard won't be treated very differently in the long run. That is after every material of everything the studios have ever worked on is fed into datasets to train AI for who knows what.