Digital Art
Community rules:
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Be respectful and considerate in comments.
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No deliberately offensive or inappropriate content.
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Traditional artists and posts are also welcome here.
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All posts must properly credit the original artist.
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Please use the tickbox to mark any NSFW content.
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No A.I. generated dreamscapes for now, as those are at best unethically sourced in the current state.
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No furry related art.
How to post:
Please follow the convention of the images already uploaded so far i.e.:
Image title by Artists Name
In the description link the source to the image, and also include a direct link to the artists gallery. See previous posts for examples.
What to post:
You can post your own work here, but avoid spamming.
You can post your favourite peices here for us all to enjoy.
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All artworks are copyright of the artists named in the posts.
Artists gallery links may contain NSFW works.
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I love it.
How many hours did you put into it?
So actually less than you might think. Maybe 12 hours in total? I was actually trying a different workflow this time which really suited me - I pre-made a lot of assets and then effectively kitbashed my own scene from them. There's a lot of repeated elements which you don't really notice with the lighting, etc (unless you really peak close up)
Crazy. I thought a lot more.
I also thought that this is the process that everybody uses. Making things like a street sign or a bin and building a scene from there.
How did you do it before?
Before I did it the other way round, and I'd start building the scene and model things as I went. The main issues with doing it that way round were that modelling became slower as the scene got more detailed (so eventually I'd give up making new things), and I also ended up modelling a lot more things because I didn't really reuse assets as much.
This may all seem like common sense and it's probably how most people work, but up to now my process was always building staff when I needed it rather than making a load of assets in advance.