this post was submitted on 19 Aug 2024
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Linux
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This was Vanilla.
Running the same memory constraints on a 1.18 vanilla instance, most of the stack memory allocation largely comes from ramping the render distance from 12 chunks to 32 chunks. The game only uses ~0.7 GiB memory non-heap at a sane render distance in vanilla whereas ~2.0 GiB at 32 chunks. I did forget the the render distance no longer caps out in vanilla at 16 chunks. Far render distances like 32 chunks will naturally balloon the stack memory size.
That you'd think that random game objects aren't stored on the stack. Well, thanks for the info. Guess there isn't anything to do, as others have said as well.